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bl/logic/service/fight/effect/effect_404.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 404 - 恢复双方所有体力
type Effect404 struct {
node.EffectNode
}
func (e *Effect404) OnSkill() bool {
// 恢复我方所有体力
ourMaxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, ourMaxHp)
// 恢复对手所有体力
oppMaxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
e.Ctx().Opp.Heal(e.Ctx().Opp, &action.SelectSkillAction{}, oppMaxHp)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 404, &Effect404{})
}