package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 404 - 恢复双方所有体力 type Effect404 struct { node.EffectNode } func (e *Effect404) OnSkill() bool { // 恢复我方所有体力 ourMaxHp := e.Ctx().Our.CurrentPet.GetMaxHP() e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, ourMaxHp) // 恢复对手所有体力 oppMaxHp := e.Ctx().Opp.CurrentPet.GetMaxHP() e.Ctx().Opp.Heal(e.Ctx().Opp, &action.SelectSkillAction{}, oppMaxHp) return true } func init() { input.InitEffect(input.EffectType.Skill, 404, &Effect404{}) }