2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 172 - 2 若后出手,则给予对方损伤的1/n会回复自己的体力
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type Effect172 struct {
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node.EffectNode
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}
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2026-03-09 17:42:52 +08:00
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func (e *Effect172) Skill_Use() bool {
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2026-03-09 12:28:37 +08:00
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if e.IsFirst() {
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2026-03-08 10:34:23 +08:00
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return true
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}
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damage := e.Ctx().Opp.SumDamage
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healAmount := damage.Div(e.Args()[0]) // 损伤的1/n
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 172, &Effect172{})
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}
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