package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 172 - 2 若后出手,则给予对方损伤的1/n会回复自己的体力 type Effect172 struct { node.EffectNode } func (e *Effect172) Skill_Use() bool { if e.IsFirst() { return true } damage := e.Ctx().Opp.SumDamage healAmount := damage.Div(e.Args()[0]) // 损伤的1/n e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) return true } func init() { input.InitEffect(input.EffectType.Skill, 172, &Effect172{}) }