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bl/logic/service/fight/effect/effect_153.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 153 - n回合内每回合对对方造成伤害的1/m恢复自身体力
type Effect153 struct {
node.EffectNode
}
func (e *Effect153) Skill_Use() bool {
damageDone := e.Ctx().Our.SumDamage
healAmount := damageDone.Div(e.Args()[1]) // 伤害的1/m
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
return true
}
func (e *Effect153) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 153, &Effect153{})
}