2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 153 - n回合内,每回合对对方造成伤害的1/m恢复自身体力
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type Effect153 struct {
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node.EffectNode
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}
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2026-03-08 20:07:59 +08:00
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func (e *Effect153) Skill_Use() bool {
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2026-03-08 10:34:23 +08:00
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damageDone := e.Ctx().Our.SumDamage
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healAmount := damageDone.Div(e.Args()[1]) // 伤害的1/m
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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return true
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}
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func (e *Effect153) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 153, &Effect153{})
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}
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