package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 153 - n回合内,每回合对对方造成伤害的1/m恢复自身体力 type Effect153 struct { node.EffectNode } func (e *Effect153) Skill_Use() bool { damageDone := e.Ctx().Our.SumDamage healAmount := damageDone.Div(e.Args()[1]) // 伤害的1/m e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount) return true } func (e *Effect153) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续n回合 } func init() { input.InitEffect(input.EffectType.Skill, 153, &Effect153{}) }