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bl/logic/service/fight/effect/effect_1.go

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package effect
import (
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"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
)
/**
* 给予对象损伤一半会回复自己的体力
*/
type Effect1 struct {
node.EffectNode
}
func initskill(id int, e input.Effect) {
input.InitEffect(input.EffectType.Skill, id, e)
}
func init() {
initskill(1, &Effect1{})
}
// 命中之后
func (e *Effect1) Skill_Use() bool {
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e.Input.Heal(
e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(2)),
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)
return true
}