2025-08-26 18:02:32 +00:00
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package effect
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2025-08-26 23:18:55 +00:00
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import (
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2025-09-29 02:40:35 +08:00
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"blazing/logic/service/fight/action"
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2025-09-14 03:36:26 +08:00
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"blazing/logic/service/fight/input"
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2025-09-14 01:35:16 +08:00
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"blazing/logic/service/fight/node"
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2025-09-29 02:40:35 +08:00
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2025-12-05 00:24:02 +08:00
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"github.com/alpacahq/alpacadecimal"
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2025-08-26 23:18:55 +00:00
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)
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2025-08-26 18:02:32 +00:00
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2025-08-26 22:26:21 +00:00
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/**
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* 给予对象损伤一半,会回复自己的体力
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*/
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2025-08-26 18:02:32 +00:00
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type Effect1 struct {
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node.EffectNode
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}
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2025-12-11 19:12:54 +00:00
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func initskill(id int, e input.Effect) {
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input.InitEffect(input.EffectType.Skill, id, e)
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}
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func init() {
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initskill(1, &Effect1{})
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2025-08-26 20:01:20 +00:00
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}
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2025-09-26 02:09:33 +00:00
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2025-09-26 21:15:58 +00:00
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// 命中之后
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2026-03-08 20:07:59 +08:00
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func (e *Effect1) Skill_Use() bool {
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2025-09-29 02:40:35 +08:00
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e.Input.Heal(
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2025-12-05 00:24:02 +08:00
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e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(2)),
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)
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2025-10-26 20:56:03 +08:00
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return true
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2025-08-26 22:26:21 +00:00
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}
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