Files
bl/logic/service/fight/effect/469.go

67 lines
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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 469 - m回合内若对手使用属性技能则n%几率另对手XX
type Effect469 struct {
node.EffectNode
}
func (e *Effect469) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
chance := e.Args()[1].IntPart() // n%
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
effectType := int(e.Args()[2].IntPart()) // XX类型
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, effectType)
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
}
return true
}
func (e *Effect469) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续m回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 469, &Effect469{})
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input.InitEffect(input.EffectType.Skill, 526, &Effect526{})
}
// {
// "id": 526,
// "argsNum": 2,
// "info": "{0}回合内若对手成功使用属性技能则受到{1}点固定伤害"
// },
//
// 469 - m回合内若对手使用属性技能则n%几率另对手XX
type Effect526 struct {
node.EffectNode
}
func (e *Effect526) Skill_Use_ex() bool {
if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Args()[0],
})
}
return true
}
func (e *Effect526) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续m回合
}