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bl/logic/service/fight/effect/424.go

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package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 424 - n回合内对手每回合速度等级m
type Effect424 struct {
node.EffectNode
}
func (e *Effect424) Skill_Use() bool {
e.Ctx().Opp.SetProp(e.Ctx().Our, 4, int8(e.Args()[1].IntPart()))
return true
}
func (e *Effect424) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 424, &Effect424{})
}