2026-03-08 11:22:00 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 424 - n回合内,对手每回合速度等级m
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type Effect424 struct {
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node.EffectNode
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}
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2026-03-08 19:42:47 +08:00
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func (e *Effect424) Skill_Use() bool {
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2026-03-08 11:22:00 +08:00
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e.Ctx().Opp.SetProp(e.Ctx().Our, 4, int8(e.Args()[1].IntPart()), info.AbilityOpType.SUB)
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return true
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}
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func (e *Effect424) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 424, &Effect424{})
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}
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