Files
bl/logic/controller/pet_breed.go

95 lines
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package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/fight"
"blazing/logic/service/pet"
"blazing/logic/service/player"
)
// GetBreedInfo 获取繁殖信息协议
// 前端到后端无数据 请求协议
func (ctl Controller) GetBreedInfo(
data *pet.C2S_GET_BREED_INFO, playerObj *player.Player) (result *pet.S2C_GET_BREED_INFO, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_GET_BREED_INFO{}
// TODO: 实现获取繁殖信息的具体逻辑
return result, 0
}
// GetBreedPet 获取繁殖精灵
// 前端到后端
func (ctl Controller) GetBreedPet(
data *pet.C2S_GET_BREED_PET, playerObj *player.Player) (result *pet.S2C_GET_BREED_PET, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_GET_BREED_PET{}
// TODO: 实现获取可繁殖雌性精灵列表的逻辑
// 这里只是示例实际应该根据雄性精灵的catchTime查找可繁殖的雌性精灵
for _, v := range playerObj.Info.PetList {
// 如果是雌性精灵,且可以繁殖,则添加到列表
result.FemaleList = append(result.FemaleList, v.CatchTime)
}
return result, 0
}
// StartBreed 开始繁殖协议
// 前端到后端
func (ctl Controller) StartBreed(
data *pet.C2S_START_BREED, playerObj *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
// TODO: 实现开始繁殖的具体逻辑
result = &fight.NullOutboundInfo{}
return result, 0
}
// GetEggList 获取精灵蛋数组
// 前端到后端无数据 请求协议
func (ctl Controller) GetEggList(
data *pet.C2S_GET_EGG_LIST, playerObj *player.Player) (result *pet.S2C_GET_EGG_LIST, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &pet.S2C_GET_EGG_LIST{}
// TODO: 实现获取精灵蛋列表的逻辑
// 示例数据,实际应从玩家数据中获取
result.EggList = append(result.EggList, pet.EggInfo{EggID: 1, OwnerID: 10001, EggCatchTime: 122123})
return result, 0
}
// EffectHatch 精灵蛋互动协议
// 前端到后端
func (ctl Controller) EffectHatch(
data *pet.C2S_EFFECT_HATCH, playerObj *player.Player) (result *pet.S2C_EFFECT_HATCH, err errorcode.ErrorCode) {
result = &pet.S2C_EFFECT_HATCH{}
// TODO: 实现精灵蛋互动逻辑根据互动ID更新亲密度
result.Intimacy = 1 // 悲伤
return result, 0
}
// StartHatch 开始孵化精灵蛋
// 前端到后端
func (ctl Controller) StartHatch(
data *pet.C2S_START_HATCH, playerObj *player.Player) (result *pet.S2C_START_HATCH, err errorcode.ErrorCode) {
// TODO: 实现开始孵化精灵蛋的具体逻辑
result = &pet.S2C_START_HATCH{}
return result, 0
}
// GetHatchPet 获得孵化精灵协议
// 前端到后端无数据内容 请求协议
func (ctl Controller) GetHatchPet(
data *pet.C2S_GET_HATCH_PET, playerObj *player.Player) (result *pet.S2C_GET_HATCH_PET, err errorcode.ErrorCode) {
result = &pet.S2C_GET_HATCH_PET{}
// TODO: 实现获得孵化精灵的具体逻辑,这里暂时返回默认值
result.PetID = 0
result.CatchTime = 0
return result, 0
}