package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/fight" "blazing/logic/service/pet" "blazing/logic/service/player" ) // GetBreedInfo 获取繁殖信息协议 // 前端到后端无数据 请求协议 func (ctl Controller) GetBreedInfo( data *pet.C2S_GET_BREED_INFO, playerObj *player.Player) (result *pet.S2C_GET_BREED_INFO, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &pet.S2C_GET_BREED_INFO{} // TODO: 实现获取繁殖信息的具体逻辑 return result, 0 } // GetBreedPet 获取繁殖精灵 // 前端到后端 func (ctl Controller) GetBreedPet( data *pet.C2S_GET_BREED_PET, playerObj *player.Player) (result *pet.S2C_GET_BREED_PET, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &pet.S2C_GET_BREED_PET{} // TODO: 实现获取可繁殖雌性精灵列表的逻辑 // 这里只是示例,实际应该根据雄性精灵的catchTime查找可繁殖的雌性精灵 for _, v := range playerObj.Info.PetList { // 如果是雌性精灵,且可以繁殖,则添加到列表 result.FemaleList = append(result.FemaleList, v.CatchTime) } return result, 0 } // StartBreed 开始繁殖协议 // 前端到后端 func (ctl Controller) StartBreed( data *pet.C2S_START_BREED, playerObj *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 // TODO: 实现开始繁殖的具体逻辑 result = &fight.NullOutboundInfo{} return result, 0 } // GetEggList 获取精灵蛋数组 // 前端到后端无数据 请求协议 func (ctl Controller) GetEggList( data *pet.C2S_GET_EGG_LIST, playerObj *player.Player) (result *pet.S2C_GET_EGG_LIST, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &pet.S2C_GET_EGG_LIST{} // TODO: 实现获取精灵蛋列表的逻辑 // 示例数据,实际应从玩家数据中获取 result.EggList = append(result.EggList, pet.EggInfo{EggID: 1, OwnerID: 10001, EggCatchTime: 122123}) return result, 0 } // EffectHatch 精灵蛋互动协议 // 前端到后端 func (ctl Controller) EffectHatch( data *pet.C2S_EFFECT_HATCH, playerObj *player.Player) (result *pet.S2C_EFFECT_HATCH, err errorcode.ErrorCode) { result = &pet.S2C_EFFECT_HATCH{} // TODO: 实现精灵蛋互动逻辑,根据互动ID更新亲密度 result.Intimacy = 1 // 悲伤 return result, 0 } // StartHatch 开始孵化精灵蛋 // 前端到后端 func (ctl Controller) StartHatch( data *pet.C2S_START_HATCH, playerObj *player.Player) (result *pet.S2C_START_HATCH, err errorcode.ErrorCode) { // TODO: 实现开始孵化精灵蛋的具体逻辑 result = &pet.S2C_START_HATCH{} return result, 0 } // GetHatchPet 获得孵化精灵协议 // 前端到后端无数据内容 请求协议 func (ctl Controller) GetHatchPet( data *pet.C2S_GET_HATCH_PET, playerObj *player.Player) (result *pet.S2C_GET_HATCH_PET, err errorcode.ErrorCode) { result = &pet.S2C_GET_HATCH_PET{} // TODO: 实现获得孵化精灵的具体逻辑,这里暂时返回默认值 result.PetID = 0 result.CatchTime = 0 return result, 0 }