47 lines
914 B
Go
47 lines
914 B
Go
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// {
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// "id": 560,
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// "argsNum": 1,
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// "info": "下回合其他攻击技能附加{0}点固定伤害"
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// },
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type Effect560 struct {
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node.EffectNode
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triggered bool
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}
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func (n *Effect560) OnSkill() bool {
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if !n.triggered {
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n.triggered = true
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} else {
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// 添加固定伤害到技能伤害中
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: n.Args()[0],
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}
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// 对对手造成额外固定伤害
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n.Ctx().Opp.Damage(n.Ctx().Our, damageZone)
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}
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return true
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}
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// SetArgs 设置参数
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func (e *Effect560) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续m回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 560, &Effect560{})
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}
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