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bl/logic/service/fight/effect/560.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// {
// "id": 560,
// "argsNum": 1,
// "info": "下回合其他攻击技能附加{0}点固定伤害"
// },
type Effect560 struct {
node.EffectNode
triggered bool
}
func (n *Effect560) OnSkill() bool {
if !n.triggered {
n.triggered = true
} else {
// 添加固定伤害到技能伤害中
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: n.Args()[0],
}
// 对对手造成额外固定伤害
n.Ctx().Opp.Damage(n.Ctx().Our, damageZone)
}
return true
}
// SetArgs 设置参数
func (e *Effect560) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续m回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 560, &Effect560{})
}