feat(socket): 优化TCP连接处理逻辑并引入批量读取机制 - 在 `ServerEvent.go` 中调整了 `OnTraffic` 方法的处理逻辑, 避免不必要的循环,确保跨域请求优先处理。 - 新增 `batchRead` 配置项,用于控制单次处理的最大数据包数量, 默认值设为 10。 - 修复 `OnClose` 方法中可能存在的执行顺序问题,并显式关闭 Lockfree 资源。 - 在 `ClientData` 初始化时,将 Lockfree 的阻塞策略从 Sleep 策略 替换为 ConditionBlock 策略,提升并发处理性能。 - 微调玩家登录完成时的地图ID判断条件,由 1000
77 lines
1.5 KiB
Go
77 lines
1.5 KiB
Go
package socket
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import (
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"blazing/common/socket/codec"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/panjf2000/gnet/pkg/pool/goroutine"
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"github.com/panjf2000/gnet/v2"
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)
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type Handler interface {
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Handle(gnet.Conn, []byte)
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}
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type Server struct {
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gnet.BuiltinEventEngine
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eng gnet.Engine
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addr string
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connected int64
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network string
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multicore bool
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bufferSize int
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workerPool *goroutine.Pool
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codec codec.SocketCodec
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handler Handler
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discorse bool
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quit bool
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batchRead int
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}
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type Option func(*Server)
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// NewServer returns a new Server
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func NewServer(options ...Option) *Server {
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server := &Server{
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// handler: handler.NewTomeeHandler(), //请求返回
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codec: codec.NewTomeeSocketCodec(), //默认解码器 len+pack
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workerPool: goroutine.Default(),
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bufferSize: 4096, //默认缓冲区大小
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multicore: true,
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batchRead: 10,
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//discorse: true,
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}
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for _, option := range options {
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option(server)
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}
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//...
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return server
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}
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func WithSocketCodec(codec codec.SocketCodec) Option {
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return func(u *Server) {
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u.codec = codec
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}
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}
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func WithCORS() Option {
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return func(u *Server) {
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u.discorse = true
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}
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}
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func WithSocketHandler(handler Handler) Option {
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return func(u *Server) {
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u.handler = handler
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}
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}
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func WithBufferSize(bufferSize int) Option {
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return func(u *Server) {
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u.bufferSize = bufferSize
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}
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}
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func WithPort(port int) Option {
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return func(s *Server) {
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s.network = "tcp"
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s.addr = ":" + gconv.String(port)
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}
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}
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