- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
52 lines
1.2 KiB
Go
52 lines
1.2 KiB
Go
{
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"data": [
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{
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"id": 1,
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"bufftype": 1,
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"des": "自身伤害提升100%",
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"extranum": "5"
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},
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{
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"id": 2,
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"bufftype": 1,
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"des": "每回合恢复250点体力",
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"extranum": "5"
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},
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{
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"id": 3,
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"bufftype": 1,
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"des": "登场时为自身附加200点护盾和护罩",
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"extranum": "5"
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},
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{
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"id": 4,
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"bufftype": 1,
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"des": "每回合附加220点固定伤害",
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"extranum": "5"
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},
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{
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"id": 5,
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"bufftype": 2,
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"des": "自身伤害降低70%",
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"extranum": "10"
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},
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{
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"id": 6,
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"bufftype": 2,
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"des": "每回合自身体力减少300",
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"extranum": "10"
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},
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{
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"id": 7,
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"bufftype": 2,
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"des": "每回合对手增加体力3000",
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"extranum": "10"
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},
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{
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"id": 8,
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"bufftype": 2,
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"des": "每回合自身所有能力等级-1",
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"extranum": "10"
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}
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]
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} |