Files
bl/modules/player/service/title.go
昔念 f9543a5156
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```
feat(fight): 使用专用函数构建战斗结束数据包

为战斗结束消息创建专用的构建函数,
统一处理战斗结束信息的数据包构建逻辑,
提高代码的一致性和可维护性。

fix(config): 优化数据库查询语句以提高性能

将数组包含操作(@>)替换为 ANY 操作符,
在 Egg、MapPit、PetFusion 等服务中使用更高效
的查询方式
2026-04-12 13:27:39 +08:00

69 lines
1.2 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/player/model"
"fmt"
"github.com/gogf/gf/v2/database/gdb"
"github.com/gogf/gf/v2/frame/g"
)
type TitleService struct {
BaseService
}
func (s *TitleService) Get() []uint32 {
m1 := s.dbm(s.Model)
var talks *model.Title
m1.Scan(&talks)
if talks == nil {
return []uint32{}
}
return talks.AvailableTitle
}
func (s *TitleService) Can(id uint32) bool {
m1 := s.dbm(s.Model)
ok, _ := m1.Wheref(`CAST(? AS text) = ANY(ARRAY(SELECT jsonb_array_elements_text(available_title)))`, id).Exist()
return ok
}
func (s *TitleService) Give(id uint32) bool {
m1, _ := s.dbm(s.Model).Exist()
if !m1 {
m := s.dbm(s.Model)
data := g.Map{
"player_id": s.userid,
"available_title": []uint32{id},
"is_vip": cool.Config.ServerInfo.IsVip,
}
m.Data(data).Insert()
return true
}
m := s.dbm(s.Model)
m.Data(g.Map{
"available_title": gdb.Raw(fmt.Sprintf("available_title|| '%d'::jsonb", id)),
}).Update()
return true
}
func NewTitleService(id uint32) *TitleService {
return &TitleService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPlayerTitle()},
},
}
}