Files
bl/logic/server.go
昔念 3e1887c7b8 ```
feat(broadcast): 添加全服广播功能并完善相关逻辑

新增 Broadcast 结构体及 Server 的 Broadcast 方法,用于实现全服广播消息,
并在 RPC 客户端中增加对应接口。同时在 fight 模块中添加聊天信息结构体和处理逻辑。

refactor(pet_skill): 优化宠物技能设置逻辑

修复宠物技能替换判断条件错误的问题,并调整相关逻辑顺序以提高代码可读性与健壮性。

feat(chat): 实现战斗内聊天功能

新增战斗中的聊天指令结构体 ChatInfo 和对应的控制器方法 FightChat,
支持玩家在战斗中发送聊天消息。

refactor(item_buy): 调整金币购买道具的扣费方式

将原直接比较金币数量改为调用
2025-11-25 16:36:55 +08:00

96 lines
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package main
import (
"blazing/common/data/xmlres"
"blazing/common/rpc"
"blazing/common/socket"
"blazing/cool"
"blazing/logic/controller"
blservice "blazing/modules/blazing/service"
"fmt"
"log"
"net"
"github.com/gogf/gf/v2/util/gconv"
)
const (
minRandomPort = 10000
maxRandomPort = 60000
maxPortRetryCount = 5
)
var defaultPort = gconv.Int(cool.Config.Port) //读入默认的端口
var candidatePorts = cool.Config.GamePort
// determinePort 确定服务器使用的端口
func determinePort(serverid uint16) (int, error) {
// 服务器ID为0时使用默认端口
if serverid == 0 {
return defaultPort, nil
}
// 尝试从指定端口列表中找可用端口最多尝试maxPortRetryCount轮
for i := 0; i < maxPortRetryCount; i++ {
// 遍历指定的端口列表
for _, port := range candidatePorts {
if isPortAvailable(port) {
return int(port), nil
}
log.Printf("Port %d is not available, checking next...", port)
}
log.Printf("All candidate ports are in use, retrying round %d...", i+1)
}
return 0, fmt.Errorf("failed to find available port after %d rounds of checking", maxPortRetryCount)
}
// isPortAvailable 检查端口是否可用
func isPortAvailable(port uint64) bool {
address := fmt.Sprintf(":%d", port)
listener, err := net.Listen("tcp", address)
if err != nil {
return false
}
defer listener.Close()
return true
}
// 如果id是0,那就是login server
func Start(serverid uint16) {
if serverid != 0 { //logic服务器
// 确定端口
port, err := determinePort(serverid)
if err != nil {
log.Fatalf("Failed to determine port: %v", err)
}
ser := socket.NewServer(
socket.WithCORS(),
socket.WithPort(port),
)
// go func() {
t := rpc.StartClient(serverid, uint16(port), ser)
controller.Maincontroller.RPCClient = *t //将RPC赋值Start
controller.Maincontroller.Port = uint16(port) //赋值服务器ID
xmlres.Initfile()
blservice.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port))
ser.Boot()
} else {
go rpc.StartServer()
//go rpcserver() //对login tcp启动
//ants.Submit(rpcserver)
socket.NewServer(
socket.WithCORS(),
socket.WithPort(defaultPort),
).Boot()
}
}