feat(broadcast): 添加全服广播功能并完善相关逻辑 新增 Broadcast 结构体及 Server 的 Broadcast 方法,用于实现全服广播消息, 并在 RPC 客户端中增加对应接口。同时在 fight 模块中添加聊天信息结构体和处理逻辑。 refactor(pet_skill): 优化宠物技能设置逻辑 修复宠物技能替换判断条件错误的问题,并调整相关逻辑顺序以提高代码可读性与健壮性。 feat(chat): 实现战斗内聊天功能 新增战斗中的聊天指令结构体 ChatInfo 和对应的控制器方法 FightChat, 支持玩家在战斗中发送聊天消息。 refactor(item_buy): 调整金币购买道具的扣费方式 将原直接比较金币数量改为调用
96 lines
2.3 KiB
Go
96 lines
2.3 KiB
Go
package main
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import (
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"blazing/common/data/xmlres"
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"blazing/common/rpc"
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"blazing/common/socket"
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"blazing/cool"
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"blazing/logic/controller"
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blservice "blazing/modules/blazing/service"
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"fmt"
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"log"
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"net"
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"github.com/gogf/gf/v2/util/gconv"
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)
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const (
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minRandomPort = 10000
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maxRandomPort = 60000
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maxPortRetryCount = 5
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)
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var defaultPort = gconv.Int(cool.Config.Port) //读入默认的端口
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var candidatePorts = cool.Config.GamePort
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// determinePort 确定服务器使用的端口
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func determinePort(serverid uint16) (int, error) {
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// 服务器ID为0时使用默认端口
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if serverid == 0 {
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return defaultPort, nil
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}
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// 尝试从指定端口列表中找可用端口,最多尝试maxPortRetryCount轮
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for i := 0; i < maxPortRetryCount; i++ {
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// 遍历指定的端口列表
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for _, port := range candidatePorts {
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if isPortAvailable(port) {
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return int(port), nil
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}
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log.Printf("Port %d is not available, checking next...", port)
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}
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log.Printf("All candidate ports are in use, retrying round %d...", i+1)
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}
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return 0, fmt.Errorf("failed to find available port after %d rounds of checking", maxPortRetryCount)
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}
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// isPortAvailable 检查端口是否可用
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func isPortAvailable(port uint64) bool {
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address := fmt.Sprintf(":%d", port)
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listener, err := net.Listen("tcp", address)
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if err != nil {
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return false
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}
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defer listener.Close()
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return true
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}
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// 如果id是0,那就是login server
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func Start(serverid uint16) {
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if serverid != 0 { //logic服务器
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// 确定端口
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port, err := determinePort(serverid)
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if err != nil {
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log.Fatalf("Failed to determine port: %v", err)
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}
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ser := socket.NewServer(
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socket.WithCORS(),
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socket.WithPort(port),
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)
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// go func() {
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t := rpc.StartClient(serverid, uint16(port), ser)
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controller.Maincontroller.RPCClient = *t //将RPC赋值Start
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controller.Maincontroller.Port = uint16(port) //赋值服务器ID
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xmlres.Initfile()
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blservice.NewLoginServiceService().SetServerID(serverid, gconv.Uint16(port))
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ser.Boot()
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} else {
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go rpc.StartServer()
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//go rpcserver() //对login tcp启动
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//ants.Submit(rpcserver)
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socket.NewServer(
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socket.WithCORS(),
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socket.WithPort(defaultPort),
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).Boot()
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}
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}
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