feat(item): 优化购买金币商品逻辑并完善宠物属性计算 - 购买金币商品时增加失败回滚机制,确保扣除金币与实际获得物品一致 - 使用 `CalculatePetPane` 替代 `Update` 方法以正确刷新宠物面板数据 - 精简地图热度统计逻辑,移除并发安全库依赖,改用普通 map 配合原子操作 - 移除 Space 结构体中冗余的 SuperValue 字段,直接通过 map 统计地图人数 - 更新地图配置文件中的怪物分布信息,调整部分怪物等级和数量配置 ```
81 lines
2.2 KiB
Go
81 lines
2.2 KiB
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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"blazing/logic/service/item"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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"github.com/gogf/gf/v2/util/grand"
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"github.com/jinzhu/copier"
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)
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func (h Controller) UserItemList(data *item.ItemListInboundInfo, c *player.Player) (result *item.ItemListOutboundInfo, err errorcode.ErrorCode) {
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result = &item.ItemListOutboundInfo{}
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result.ItemList = make([]model.SingleItemInfo, 0)
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item := c.Service.Item.Get(data.Param1, data.Param2)
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for _, v := range item {
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var vv model.SingleItemInfo
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vv.ItemId = v.ItemId
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vv.ItemCnt = v.ItemCnt
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vv.LeftTime = 360000
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result.ItemList = append(result.ItemList, vv)
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}
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return result, 0
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}
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func (h Controller) ItemUsePet(data *item.C2S_USE_PET_ITEM_OUT_OF_FIGHT, c *player.Player) (result *item.S2C_USE_PET_ITEM_OUT_OF_FIGHT, err errorcode.ErrorCode) {
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_, onpet, ok := c.FindPet(data.CatchTime)
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if !ok {
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return nil, errorcode.ErrorCodes.Err10401
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}
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// 绑定变量到switch,显式匹配true
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switch itemID := data.ItemID; true {
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//这是学习力遗忘
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case itemID >= 300037 && itemID <= 300041:
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onpet.Ev[itemID-300037+1] = 0
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// 体力遗忘
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case itemID == 300042:
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onpet.Ev[0] = 0
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// 全能遗忘
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case itemID == 300650:
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onpet.Ev = [6]uint32{}
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//性格随机
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case itemID == 300025:
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onpet.Nature = uint32(grand.Intn(25))
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default:
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// 无效ID处理
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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if c.Service.Item.CheakItem(data.ItemID) == 0 {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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c.Service.Item.SubItem(data.ItemID, 1)
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result = &item.S2C_USE_PET_ITEM_OUT_OF_FIGHT{}
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onpet.CalculatePetPane()
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copier.Copy(&result, onpet)
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return result, 0
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}
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func (h Controller) RESET_NATURE(data *item.C2S_PET_RESET_NATURE, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if c.Service.Item.CheakItem(data.ItemId) == 0 {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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_, onpet, ok := c.FindPet(data.CatchTime)
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if !ok {
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return nil, errorcode.ErrorCodes.Err10401
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}
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onpet.Nature = data.Nature
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onpet.CalculatePetPane()
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c.Service.Item.SubItem(data.ItemId, 1)
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return result, 0
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}
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