Files
bl/logic/controller/fight_base.go
昔念 f90581e0f6 ```
feat(fight): 优化擂台战斗逻辑与状态管理

- 修改了擂台主人设置逻辑,引入 `Set` 方法统一处理玩家信息更新
- 增加对擂主是否可战斗的判断,防止无效挑战
- 调整连胜计算和广播机制,确保数据一致性
- 修复擂台挑战失败时的状态回滚问题
- 引入错误码替代硬编码返回值,提高代码可读性与维护性
- 统一访问擂台玩家的方式,移除冗余字段
2025-11-28 00:16:51 +08:00

96 lines
2.7 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"sync/atomic"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
)
// 准备战斗
func (h Controller) OnReadyToFight(data *fight.ReadyToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, errorcode.ErrorCodes.ErrBattleEnded
}
c.FightC.ReadyFight(c)
return nil, -1
}
// 使用技能包
func (h Controller) UseSkill(data *fight.UseSkillInInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, errorcode.ErrorCodes.ErrBattleEnded
}
c.FightC.UseSkill(c, (data.SkillId))
return nil, 0
}
// 战斗逃跑
func (h Controller) Escape(data *fight.EscapeFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, errorcode.ErrorCodes.ErrBattleEnded
}
if atomic.LoadUint32(&c.Fightinfo.Mode) == 0 {
return nil, errorcode.ErrorCodes.ErrBattleNotStarted //,没开始对战
}
if atomic.LoadUint32(&c.Fightinfo.Mode) == 1 { //用户对战不能逃跑
return nil, errorcode.ErrorCodes.ErrCannotFleePlayerBattle
}
c.FightC.Over(c, info.BattleOverReason.PlayerEscape)
return nil, 0
}
// 切换精灵
func (h Controller) ChangePet(data *fight.ChangePetInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, errorcode.ErrorCodes.ErrBattleEnded
}
c.FightC.ChangePet(c, data.CatchTime)
return nil, -1
}
// 切换精灵
func (h Controller) Capture(data *fight.CatchMonsterInboundInfo, c *player.Player) (result *info.CatchMonsterOutboundInfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, errorcode.ErrorCodes.ErrBattleEnded
}
c.FightC.Capture(c, data.CapsuleId)
return nil, -1
}
// 加载进度
func (h Controller) LoadPercent(data *fight.LoadPercentInboundInfo, c *player.Player) (result *info.LoadPercentOutboundInfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, -1
}
c.FightC.LoadPercent(c, int32(data.Percent))
return nil, -1
}
func (h Controller) UsePetItemInboundInfo(data *fight.UsePetItemInboundInfo, c *player.Player) (result *info.UsePetIteminfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, errorcode.ErrorCodes.ErrBattleEnded
}
c.FightC.UseItem(c, data.CatchTime, data.ItemId)
return nil, -1
}
func (h Controller) FightChat(data *fight.ChatInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
if c.FightC == nil {
return nil, errorcode.ErrorCodes.ErrBattleEnded
}
c.FightC.Chat(c, data.Message)
return nil, -1
}