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feat(common/rpc): 修改Redis订阅主题的生成规则 将Redis订阅主题的生成方式从仅使用端口号改为使用OnlineID和端口号的组合, 通过公式10000*OnlineID+Port来生成唯一的订阅主题,以支持多服务器环境下的 战斗功能区分。 ```
241 lines
6.7 KiB
Go
241 lines
6.7 KiB
Go
package rpc
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import (
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"blazing/cool"
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"context"
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"time"
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"github.com/gogf/gf/v2/database/gredis"
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"github.com/gogf/gf/v2/errors/gerror"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/util/gconv"
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)
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// ListenFunc 监听函数
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// ListenFunc 改造后的 Redis PubSub 监听函数,支持自动重连和心跳保活
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func ListenFunc(ctx g.Ctx) {
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if !cool.IsRedisMode {
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panic(gerror.New("集群模式下, 请使用Redis作为缓存"))
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}
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// 定义常量配置
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const (
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subscribeTopic = "cool:func" // 订阅的主题
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retryDelay = 10 * time.Second // 连接失败重试间隔
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heartbeatInterval = 30 * time.Second // 心跳保活间隔
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)
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// 外层循环:负责连接断开后的整体重连
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for {
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// 检查上下文是否已取消,优雅退出
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select {
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case <-ctx.Done():
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cool.Logger.Info(ctx, "ListenFunc 上下文已取消,退出监听")
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return
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default:
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}
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// 1. 建立 Redis 连接
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conn, err := g.Redis("cool").Conn(ctx)
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if err != nil {
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cool.Logger.Error(ctx, "获取 Redis 连接失败", "error", err, "retry_after", retryDelay)
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time.Sleep(retryDelay)
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continue
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}
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cool.Logger.Info(ctx, "成功获取 Redis 连接")
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// 2. 启动心跳保活协程,防止连接因空闲被断开
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heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
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go func() {
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ticker := time.NewTicker(heartbeatInterval)
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defer func() {
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ticker.Stop()
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heartbeatCancel()
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}()
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for {
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select {
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case <-heartbeatCtx.Done():
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cool.Logger.Info(ctx, "心跳协程退出")
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return
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case <-ticker.C:
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// 发送 PING 心跳,保持连接活跃
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_, pingErr := conn.Do(ctx, "PING")
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if pingErr != nil {
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cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
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// 心跳失败时主动关闭连接,触发外层重连
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_ = conn.Close(ctx)
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return
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}
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cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
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}
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}
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}()
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// 3. 订阅主题
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_, err = conn.Do(ctx, "subscribe", subscribeTopic)
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if err != nil {
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cool.Logger.Error(ctx, "订阅 Redis 主题失败", "topic", subscribeTopic, "error", err)
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heartbeatCancel() // 关闭心跳协程
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_ = conn.Close(ctx)
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time.Sleep(retryDelay)
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continue
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}
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cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
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_, err = conn.Do(ctx, "subscribe", "sun:join:2458") //加入队列
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// 4. 循环接收消息
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connError := false
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for !connError {
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select {
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case <-ctx.Done():
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connError = true
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continue
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default:
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}
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// 接收消息
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data, err := conn.Receive(ctx)
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if err != nil {
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cool.Logger.Error(ctx, "Redis PubSub Receive 失败", "error", err)
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connError = true // 标记连接错误,触发重连
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continue
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}
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// 处理消息(保留原有业务逻辑)
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if data != nil {
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dataMap, ok := data.Interface().(*gredis.Message)
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if !ok {
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continue
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}
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// if dataMap. == "subscribe" {
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// continue
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// }
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if dataMap.Channel == subscribeTopic {
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cool.Logger.Debug(ctx, "执行函数", "payload", dataMap.Payload)
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err := cool.RunFunc(ctx, dataMap.Payload)
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if err != nil {
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cool.Logger.Error(ctx, "执行函数失败", "payload", dataMap.Payload, "error", err)
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}
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}
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if dataMap.Channel == "sun:join:2458" {
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fightmap.ADD(dataMap.Payload)
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//universalClient, _ := g.Redis("cool").Client().(goredis.UniversalClient)
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}
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}
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}
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// 5. 清理资源,准备重连
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heartbeatCancel() // 关闭心跳协程
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_ = conn.Close(ctx) // 关闭当前连接
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// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay)
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time.Sleep(retryDelay)
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}
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}
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func ListenFight(ctx g.Ctx) {
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// 定义常量配置
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const (
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retryDelay = 10 * time.Second // 连接失败重试间隔
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heartbeatInterval = 30 * time.Second // 心跳保活间隔
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)
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// 外层循环:负责连接断开后的整体重连
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for {
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// 检查上下文是否已取消,优雅退出
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select {
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case <-ctx.Done():
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cool.Logger.Info(ctx, "ListenFunc 上下文已取消,退出监听")
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return
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default:
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}
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// 1. 建立 Redis 连接
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conn, err := g.Redis("cool").Conn(ctx)
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if err != nil {
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cool.Logger.Error(ctx, "获取 Redis 连接失败", "error", err, "retry_after", retryDelay)
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time.Sleep(retryDelay)
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continue
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}
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cool.Logger.Info(ctx, "成功获取 Redis 连接")
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// 2. 启动心跳保活协程,防止连接因空闲被断开
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heartbeatCtx, heartbeatCancel := context.WithCancel(context.Background())
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go func() {
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ticker := time.NewTicker(heartbeatInterval)
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defer func() {
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ticker.Stop()
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heartbeatCancel()
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}()
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for {
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select {
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case <-heartbeatCtx.Done():
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cool.Logger.Info(ctx, "心跳协程退出")
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return
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case <-ticker.C:
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// 发送 PING 心跳,保持连接活跃
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_, pingErr := conn.Do(ctx, "PING")
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if pingErr != nil {
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cool.Logger.Error(ctx, "Redis 心跳失败,触发重连", "error", pingErr)
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// 心跳失败时主动关闭连接,触发外层重连
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_ = conn.Close(ctx)
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return
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}
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cool.Logger.Debug(ctx, "Redis 心跳发送成功,连接正常")
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}
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}
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}()
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// cool.Logger.Info(ctx, "成功订阅 Redis 主题", "topic", subscribeTopic)
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//房主服务器拉取之后,所有操作通过redie转发到房主服务器去执行,非房主方只进行收包操作
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conn.Do(ctx, "subscribe", "sun:start:"+gconv.String(100000*cool.Config.ServerInfo.OnlineID+cool.Config.ServerInfo.Port)) //发起战斗 ,由房主服务器主动拉取战斗实现
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conn.Do(ctx, "subscribe", "sun:sendpack:"+gconv.String(100000*cool.Config.ServerInfo.OnlineID+cool.Config.ServerInfo.Port)) //接受战斗的信息,直接接受包转发就行
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// 4. 循环接收消息
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connError := false
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for !connError {
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select {
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case <-ctx.Done():
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connError = true
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continue
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default:
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}
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// 接收消息
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data, err := conn.Receive(ctx)
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if err != nil {
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cool.Logger.Error(ctx, "Redis PubSub Receive 失败", "error", err)
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connError = true // 标记连接错误,触发重连
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continue
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}
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// 处理消息(保留原有业务逻辑)
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if data != nil {
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dataMap, ok := data.Interface().(*gredis.Message)
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if !ok {
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continue
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}
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// if dataMap. == "subscribe" {
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// continue
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// }
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if dataMap.Channel == "sun:join:2458" {
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fightmap.ADD(dataMap.Payload)
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//universalClient, _ := g.Redis("cool").Client().(goredis.UniversalClient)
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}
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}
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}
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// 5. 清理资源,准备重连
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heartbeatCancel() // 关闭心跳协程
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_ = conn.Close(ctx) // 关闭当前连接
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// Logger.Warn(ctx, "Redis 连接异常,准备重连", "retry_after", retryDelay)
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time.Sleep(retryDelay)
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}
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}
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