Files
bl/logic/service/fight/effect/effect_91.go
2025-11-21 05:47:51 +00:00

44 lines
814 B
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n回合内对手的状态变化会同时作用在自己身上
*/
func init() {
t := &Effect91{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 91, t)
}
type Effect91 struct {
node.EffectNode
can bool
}
// 默认添加回合
func (e *Effect91) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect91) Turn_Start(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
for i, v := range e.Ctx().Opp.Prop {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v, info.AbilityOpType.COPY)
}
}