Files
bl/logic/service/fight/effect/effect_478.go

53 lines
833 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* n回合内令对手使用的属性技能无效
*/
type Effect478 struct {
node.EffectNode
can bool
}
func init() {
ret := &Effect478{}
input.InitEffect(input.EffectType.Skill, 478, ret)
}
// 命中之后
func (e *Effect478) OnSkill() bool {
if !e.Hit() {
return true
}
e.can = true
return true
}
func (e *Effect478) Skill_Hit_ex() bool {
if !e.Hit() {
return true
}
if !e.can {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.STATUS {
return true
}
e.Ctx().SkillEntity.SetNoSide()
return true
}
func (e *Effect478) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}