Files
bl/logic/service/fight/effect/effect_116.go
昔念 43813932c9 ```
build(go): 升级 Go 版本至 1.20 并更新依赖包

将项目 Go 版本从 1.18 升级至 1.20,并同步更新了相关模块依赖。
同时替换 decimal 库为 alpacadecimal,以提升数值计算精度和性能。

- 升级 Go 模块版本
- 替换 github.com/govalues/decimal 为 github.com/alpacahq/alpacadecimal
- 更新多个间接依赖包版本
- 调整相关代码中 decimal
2025-12-05 00:24:02 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* n回合若自己先手则伤害的1/5回复体力
*/
func init() {
t := &Effect116{
EffectNode: node.EffectNode{},
}
input.InitEffect(input.EffectType.Skill, 116, t)
}
type Effect116 struct {
node.EffectNode
}
// 默认添加回合
func (e *Effect116) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect116) Skill_Useed() bool {
if !e.Hit() {
return true
}
if e.Input.FightC.IsFirst(e.Input.Player) {
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(5)))
}
return true
}