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bl/logic/service/fight/boss/NewSeIdx_60.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/alpacahq/alpacadecimal"
)
// 60. 受到攻击时n%几率使受到的伤害降低m点a1: n, a2: m
// TODO: 实现受到攻击时n%几率使受到的伤害降低m点a1: n, a2: m的核心逻辑
type NewSel60 struct {
NewSel0
}
func (e *NewSel60) Damage_SUB_ex(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if t.Type != info.DamageType.Red {
return true
}
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !success {
return true
}
t.Damage = t.Damage.Sub(alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart())))
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 60, &NewSel60{})
}