feat: 添加ItemInfo结构体并重构抽蛋和任务系统 - 在common/data/color.go中添加ItemInfo结构体用于表示发放物品的信息 - 在common/utils/tomap.go中添加RandomSlice泛型函数用于从切片中随机选取元素 - 重构action_egg.go中的EggGamePlay功能,实现抽蛋逻辑和物品发放 - 更新fight_boss.go中使用新的ItemInfo结构体替换旧的model.ItemInfo - 修改user_talk.go中获取物品数量的逻辑 - 更新user_task.go中任务完成逻辑使用新的ItemInfo结构体 - 在egg.go中更新抽蛋结果结构体使用ItemInfo - 更新战斗奖励结构体使用ItemInfo - 在player.go中添加学习力道具处理逻辑 - 重构任务系统使用新的ItemInfo结构体 - 移除旧的model.ItemInfo定义 - 更新宠物奖励配置模型添加成长值等字段 - 实现GetEgg方法用于获取扭蛋奖励 - 修复宠物融合材料服务中的道具验证逻辑 ```
109 lines
3.0 KiB
Go
109 lines
3.0 KiB
Go
package controller
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import (
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"blazing/common/data"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/player"
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"blazing/logic/service/task"
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"blazing/modules/blazing/model"
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)
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// AcceptTask 接受任务
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func (h Controller) AcceptTask(data *task.AcceptTaskInboundInfo, c *player.Player) (result *task.AcceptTaskOutboundInfo, err errorcode.ErrorCode) {
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//isdaliy := false
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// if data.Head.CMD != 2201 { //判断是每日任务
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// //isdaliy = true
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// }
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if c.Info.GetTask(int(data.TaskId)) == model.Unaccepted {
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c.Info.SetTask(int(data.TaskId), model.Accepted)
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}
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c.Service.Task.Exec(uint32(data.TaskId), func(t *model.TaskEX) bool {
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t.Data = []uint32{}
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return true
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})
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result = &task.AcceptTaskOutboundInfo{}
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result.TaskId = data.TaskId
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return result, 0
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}
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// AddTaskBuf 更新任务步骤
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// data: 包含任务ID和任务步骤列表的输入信息
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// c: 当前玩家对象
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// 返回: 空输出结果和错误码
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func (h Controller) AddTaskBuf(data *task.AddTaskBufInboundInfo, c *player.Player) (result *task.AddTaskBufOutboundInfo, err errorcode.ErrorCode) {
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c.Service.Task.Exec(data.TaskId, func(taskEx *model.TaskEX) bool {
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taskEx.Data = data.TaskList
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return true
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})
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return result, 0
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}
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// CompleteTask 完成任务
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// data: 包含任务ID的输入信息
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// c: 当前玩家对象
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// 返回: 任务完成结果和错误码
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func (h Controller) CompleteTask(data1 *task.CompleteTaskInboundInfo, c *player.Player) (result *task.CompleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data1.TaskId)) != model.Accepted {
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return result, 0
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}
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c.Info.SetTask(int(data1.TaskId), model.Completed)
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result = &task.CompleteTaskOutboundInfo{
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TaskId: data1.TaskId,
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ItemList: make([]data.ItemInfo, 0),
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}
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taskInfo := task.Get_Task_Info(*data1)
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if taskInfo == nil {
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return result, 0
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}
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if taskInfo.PetTypeId != 0 {
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newPet := model.GenPetInfo(int(taskInfo.PetTypeId), 31, -1, 0, 50, nil)
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result.PetTypeId = newPet.ID
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c.Service.Pet.PetAdd(newPet)
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result.CaptureTime = newPet.CatchTime
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}
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for _, item := range taskInfo.ItemList {
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success := c.ItemAdd(item.ItemId, item.ItemCnt)
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if success {
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result.ItemList = append(result.ItemList, item)
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}
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}
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return result, 0 //通过PUB/SUB回包
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}
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// GetTaskBuf 获取任务状态
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func (h Controller) GetTaskBuf(data *task.GetTaskBufInboundInfo, c *player.Player) (result *task.GetTaskBufOutboundInfo, err errorcode.ErrorCode) {
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result = &task.GetTaskBufOutboundInfo{
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TaskId: data.TaskId,
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}
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c.Service.Task.Exec(data.TaskId, func(te *model.TaskEX) bool {
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result.TaskList = te.Data
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return false
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})
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return result, 0
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}
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// DeleteTask 删除任务
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func (h Controller) DeleteTask(data *task.DeleteTaskInboundInfo, c *player.Player) (result *task.DeleteTaskOutboundInfo, err errorcode.ErrorCode) {
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if c.Info.GetTask(int(data.TaskId)) == model.Accepted {
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c.Info.SetTask(int(data.TaskId), model.Unaccepted)
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return &task.DeleteTaskOutboundInfo{TaskId: data.TaskId}, 0
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}
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return &task.DeleteTaskOutboundInfo{}, 0
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}
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