refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
29 lines
810 B
Go
29 lines
810 B
Go
package controller
|
|
|
|
import (
|
|
"blazing/common/data/xmlres"
|
|
"blazing/common/socket/errorcode"
|
|
"blazing/logic/service/player"
|
|
"blazing/logic/service/room"
|
|
)
|
|
|
|
// BuyFitment 购买基地家具
|
|
// data: 包含家具ID和购买数量的输入信息
|
|
// c: 当前玩家对象
|
|
// 返回: 购买结果和错误码
|
|
func (h Controller) BuyFitment(data *room.C2S_BUY_FITMENT, c *player.Player) (result *room.S2C_BUY_FITMENT, err errorcode.ErrorCode) {
|
|
result = &room.S2C_BUY_FITMENT{}
|
|
|
|
itemConfig := xmlres.ItemsMAP[int(data.ID)]
|
|
totalCost := itemConfig.Price * int(data.Count)
|
|
|
|
if !c.UseCoins(uint32(totalCost)) {
|
|
return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016
|
|
}
|
|
c.Service.Room.Add(data.ID, data.Count)
|
|
c.Info.Coins -= uint32(totalCost)
|
|
result.ID = data.ID
|
|
result.Coins = c.Info.Coins
|
|
return
|
|
}
|