Files
bl/logic/controller/fight_pvp_king.go
昔念 502d497dce ```
refactor(controller): 重构控制器函数命名和代码注释

- 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑
- 重命名 Leiyi 函数为 GetLeiyiTrainStatus
- 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释
- 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce
  等擂台相关函数添加注释前缀
- 重命名 PETKing 函数为 PetKing
- 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明
- 重命名 BuyMItem 函数为 BuyMultipleItems
- 重命名 ITEM_S
2025-12-24 19:03:11 +08:00

63 lines
1.5 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/fight"
"blazing/logic/service/fight/info"
"blazing/logic/service/player"
)
//大乱斗
func (h Controller) PetMelee(data *fight.StartPetWarInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.Fightinfo.Mode = info.BattleMode.PET_MELEE
c.Fightinfo.Status = info.BattleMode.PET_MELEE
err = c.JoinFight(func(p common.PlayerI) bool {
_, err = fight.NewFight(p, c, func(foi *info.FightOverInfo) {
if foi.Reason == 0 { //我放获胜
if foi.WinnerId == c.GetInfo().UserID {
c.Info.MessWin += 1
} else {
p.GetInfo().MessWin += 1
}
}
}) ///开始对战,房主方以及被邀请方
return err <= 0
})
return
}
func (h Controller) PetKing(data *fight.PetKingJoinInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
c.Fightinfo.Status = info.BattleMode.PET_TOPLEVEL
switch data.Type {
case 5:
c.Fightinfo.Mode = info.BattleMode.SINGLE_MODE
case 6:
c.Fightinfo.Mode = info.BattleMode.MULTI_MODE
}
err = c.JoinFight(func(p common.PlayerI) bool {
_, err = fight.NewFight(p, c, func(foi *info.FightOverInfo) {
if foi.Reason == 0 { //我放获胜
if foi.WinnerId == c.GetInfo().UserID {
c.Info.MonKingWin += 1
} else {
p.GetInfo().MonKingWin += 1
}
}
}) ///开始对战,房主方以及被邀请方
return err <= 0
})
return
}