Files
bl/logic/controller/action_egg.go
昔念 9422f2df99 ```
feat(pet): 宠物系统新增异色功能

- 在蛋游戏中添加异色宠物生成逻辑
- 在 boss 战斗中加入捕获时异色概率判定
- 优化宠物融合系统,支持融合后异色继承
- 重构宠物删除方法命名,修复方法调用问题
2025-12-30 00:10:59 +08:00

49 lines
1.2 KiB
Go

package controller
import (
"blazing/common/data"
"blazing/common/socket/errorcode"
"blazing/logic/service/egg"
"blazing/logic/service/player"
"blazing/modules/blazing/model"
"blazing/modules/config/service"
"github.com/gogf/gf/v2/util/grand"
)
func (h Controller) EggGamePlay(data1 *egg.C2S_EGG_GAME_PLAY, c *player.Player) (result *egg.S2C_EGG_GAME_PLAY, err errorcode.ErrorCode) {
switch data1.EggNum {
case 2:
data1.EggNum = 5
case 3:
data1.EggNum = 10
}
result = &egg.S2C_EGG_GAME_PLAY{ListInfo: []data.ItemInfo{}}
if grand.Meet(int(data1.EggNum), 100) {
r := service.NewPetRewardService().GetEgg()
newPet := model.GenPetInfo(int(r.MonID), int(r.DV), int(r.Nature), int(r.Effect), int(r.Lv), nil)
if grand.Meet(int(data1.EggNum), 100) {
newPet.RandShiny()
}
c.Service.Pet.PetAdd(newPet)
result.HadTime = newPet.CatchTime
result.PetID = newPet.ID
}
items := service.NewItemService().GetEgg(data1.EggNum)
for _, item := range items {
if item.ItemId == 0 {
continue
}
c.ItemAdd(item.ItemId, item.ItemCnt)
result.ListInfo = append(result.ListInfo, data.ItemInfo{ItemId: item.ItemId, ItemCnt: item.ItemCnt})
}
c.Service.Item.UPDATE(400501, int(-data1.EggNum))
return
}