936 lines
71 KiB
Go
936 lines
71 KiB
Go
<!--
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||
1. 免疫"能力(battle_lv)下降"
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Args: NULL;
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||
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2. 免疫 "异常状态"
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Args: NULL;
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||
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3. 受到任何伤害减免 n%
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Args: a1: 0-100 (百分比);
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||
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4. 受到与自身相同系属的攻击会恢复自身相应体力
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Args: NULL;
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||
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5. 只受到来自普通属性和某类属性的攻击伤害
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Args: a1-a8: mon_type(1,2,3, ...);
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6. 受到`普通属性'(128)伤害时以n%的概率使对方进入`异常状态'(仅一个异常状态)
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Args: a1: spec_stat_type(0,1,2,5,6,8,9,10,11,12,13,14), a2: n (百分比);
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7. 任何技能对自身的命中率下降 n%;
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Args: a1: 0-100(百分比)
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8. 自身的会心一击率为 n/16;
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Args: a1: n(0-16)
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9. 如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP;
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Args: a1: burst_hp high-32, a2: burst_hp low-32
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10. 无限PP值;
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Args: NULL
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11. 受到任何攻击都会反弹1/n的伤害给对方;
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Args: a1: n
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12. 受到特殊攻击时使自身的一种 battle_lv 提升1个等级,可提升n次;
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Args: a1: which blv, a2: max_blv_up_times
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13. n 回合逃跑;
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Args: a1: n, a2:不逃跑的精灵ID,a3,a4:遇到a3、a4系精灵时不逃跑
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14. 若遇到天敌, 则战斗开始时连续害怕 n 回合;
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Args: a1: n
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15. 若遇到天敌, 则整个战斗中对天敌的伤害减少 n%;
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Args: a1: 0-100 (百分比)
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16. hp 与 battle_lv 的某一种绑定, 自身体力每减少1/8, 则该battle_lv上升1个等级, 最高到12;
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Args: a1: which blv
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17. 自身体力降到N以下时,每次攻击必定致命一击;
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Args: a1: high 32, a2: low 32
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18. 自身所有技能必中;
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Args: NULL
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19. 自身所有技能必先出手;
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Args: NULL
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20. 在被ID为xxx的技能命中前,任何技能都不能伤害自身;
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Args: a1 - a8: 有效技能ID
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21. 除ID为xxx的技能外,任何能将自身体力降为 0 的技能都会使自身余下 1 体力;
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Args: a1 - a8: 有效技能ID (能打死这个精灵的技能ID)
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22. 被打时受到直接攻击伤害提高至n倍;
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Args: a1: n
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23. 自身体力降到N以下时, 每次(针对多宠)攻击必定秒杀对方, 且必定先手;
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Args: a1: high 16, a2: low 16
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24. 对方用这些技能时, 对自身的命中率为0 (最多8个 / 不要与必中技能一起配置);
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Args: a1 - a8: 有效技能ID (打不中这个精灵的技能ID)
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25. 如果 hp 被打成 0, 则立刻增加一些hp
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Args: NULL
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26. 给一种 battle_attr 增加固定 n 点属性值;
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Args: a1: battle_attr, a2: n
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27. 按一定的属性顺序出招的技能才能对去血
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Args: a1-a8: mon_type(1,2,3, ...)
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28. XX系技能伤害增加n%
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Args: a1: mon_type(1,2,3, ...), a2: n(百分比)
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29. 自身的所有技能命中率增加 n%;
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Args: a1: n (百分比)
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30. 所有技能的致命一击率增加n/16;
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Args: a1: n (1-16)
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31. 受到致死攻击时有n%几率余下 m 点体力;
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Args: a1: n (百分比), a2: m点体力
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32. 进攻类技能有n%几率秒杀对方;
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Args: a1: n (千分比)
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33. 精灵体力降低到 1/n 时有 m% 几率体力回满;
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Args: a1: 1/n的n, a2: m (百分比)
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34. 受到特殊攻击时有 n% 几率使 对方 battle_lv 降低1个等级;
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Args: a1: battle_lv (atk(0), def(1), sp_atk(2), sp_def(3), spd(4), accuracy(5)), a2: n (百分比)
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35. 受到任何攻击时有 n% 几率使 自身 battle_lv 提升1个等级;
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Args: a1: battle_lv (atk(0), def(1), sp_atk(2), sp_def(3), spd(4), accuracy(5)), a2: n (百分比)
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36. 按5回合轮换属性顺序出招的技能才能对去血
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Args: a1 - a8: 既是btl_stat, 又是仅受攻击的elem_type
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37. 自身 一次受到大于n 的伤害时直接将对方体力降至0;
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Args: a1: high 16, a2: low 16
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38. 自身造成的伤害增加n%;
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Args: a1: n (百分比)
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39. 偶数伤害(dmg) 提升到 n * dmg;
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Args: a1: n
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40. 奇数伤害(dmg) 改为 1/n * dmg;
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Args: a1: n
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41. 每回合恢复自身n点体力;
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Args: a1: n
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42. 自身所有技能先制改变n(+/-);
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Args: a1: n
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43. 遇到天敌自身所有技能先制减少n;
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Args: a1: n
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44. 重生 (hp和btl_maxhp 恢复到 maxhp + maxhp_adj, 技能PP值回满)
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Args: a1: n (可重生的次数)
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45. 自身所有技能致命一击率固定是 1/n
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Args: a1: n (16/n)
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46. 若自身5回合内体力被降到0会余下1点体力,并且体力全恢复,恢复后回合数重新计算。
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Args: NULL
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47. 敌我双方伤害降低n%
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Args: al: n
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48. 对方某种攻击类型无效
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Args: a1: 攻击类型
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49. 受到物理攻击或特殊攻击后,下n回合受物理攻击或特殊攻击伤害减免m%
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Args: a1: n, a2: m
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50.免疫某类特效
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Args: a1-an: 被免疫的特效ID
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51. 如果mon被打到BurstRecoverHP以下, 且没有挂掉, 则马上恢复到满HP和PP值;
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Args: a1: burst_hp high-32, a2: burst_hp low-32
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52. 第3n+1回合免疫特殊攻击,第3n+2回合免疫物理攻击,第3n+3回合免疫属性攻击
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Args: NULL
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53. 敌我双方每回合恢复n%HP(不超过最大血量)
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Args: a1: n
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54. 每回合结束后,敌我双方扣除n体力值
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Args: a1: n
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55. 每回合敌我双方造成的伤害为原来的n倍
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Args: a1: n
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56. 第n回合秒杀敌人
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Args: a1: 回合数
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57. 如果对方存在某异常状态,则自己攻击的致命一击率提高n/16
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Args: a1: 异常状态(0,1,2,5,6,8,9) a2: 提高n/16致命一击率
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58. 按一定条件触发魔王的愤怒,触发时,战斗等级提升至一定状态,可以被消强化(SideEffect="33")恢复至正常状态(+6)
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Args: a1, a2, a3, a4, a5, a6分别对应atk, def, sp_atk, sp_def, spd, accuracy, 有效范围为0-12,若不对某一项进设置,取值为-1
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59. 按一定条件触发魔王的附身,触发时,受到伤害时n回合内反弹m%伤害给玩家
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Args: a1: n 持续回合数 a2: m 反弹的伤害的百分数
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60. 受到攻击时n%几率使受到的伤害降低m点
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Args: a1: n a2: m
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61. n%几率完全抵挡一次伤害
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Args: a1: n
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62. 物理攻击有n%几率使伤害提高m点
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Args: a1: n a2: m
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63. 特殊攻击有n%几率使伤害提高m点
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Args: a1: n a2: m
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64. 受到致命一击的概率降低n/16
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Args: a1: n
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65. 物理攻击或特殊攻击伤害增加m%
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Args: a1: n 1.物理攻击
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3.特殊攻击
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a2: m
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66. 自身的物理攻击有n%几率使对方处于异常状态
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Args: a1: n a2: 异常状态(0,1,2,5,6,8,9,10,11,12,13,14)
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67. 自身的特殊攻击有n%几率使对方处于异常状态
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Args: a1: n a2: 异常状态(0,1,2,5,6,8,9,10,11,12,13,14)
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68. 受到特定系的攻击会恢复自身相应体力
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Args: a1: 特定系;
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69. 目标为n性别时,所有攻击伤害增加m%
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Args: a1: n a2: m
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70. 对手的能力提升效果会同时作用到自己身上
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Args: NULL;
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71. 每回合结束时,对手降低n体力,自身恢复m体力
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Args: a1: n a2: m
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72. 受到的伤害低于n时,则在受到伤害后恢复自身n点体力值
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Args: a1: n;
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73. 给对方造成的伤害会恢复自身n%体力;
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Args: a1: n
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74. 每次物理或特殊攻击命中对手后,有百分之n的概率给对手叠加一层衰弱
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Args: a1: n
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75. 每回合敌方恢复m%HP, 我方恢复n%HP(不超过最大血量)
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Args: a1: m a2: n
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76. 减少自身n%的攻击伤害, 就是打对手的伤害
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Args: a1: n
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77. 每回合损失对手n点体力
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Args: a1: n
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78. 受到`特殊攻击'伤害时以n%的概率使对方进入`异常状态'(仅一个异常状态)
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Args: a1: spec_stat_type(0,1,2,5,6,8,9,10,11,12,13,14), a2: n (百分比);
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79. 受到超过n的伤害时,下一招威力翻倍
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Args: a1: n
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80. 受到超过n的伤害时,恢复m体力
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Args: a1: n a2: m
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81. 体力低于n%时,每次受到伤害都会使自身进入山神守护状态,接下来m回合受到伤害减免90%
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Args: a1: n a2: m
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82. 每躲避一次攻击,该回合结束后,会回复n体力
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Args: a1: n
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83. 受到超过n的伤害时,反弹m%伤害
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Args: a1: n a2: m
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401-420为异能精灵特质
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401. n%几率攻击技能的伤害翻倍
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Args: a1: n
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402. n%几率附加m点固定伤害
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Args: a1: n a2: m
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403. n%几率令对手m回合内每回合减少r点体力
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Args: a1: n a2: m a3: r
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404. n%几率受到攻击伤害减半
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Args: a1: n
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405. n%几率令本次攻击先制+1
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Args: a1: n
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406. n%几率完全阻挡一次攻击
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Args: a1: n
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407. 对手处于某一异常状态时,n%几率威力翻倍
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Args: a1: spec_stat_type(0,1,2,5,6,8,9,10,11,12,13,14) a2: n
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408. 给对手造成伤害时,附带消除能力强化效果(PVP无效)
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Args: NULL
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409. 致命一击时,n%几率令对手进入某一种异常状态
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Args: a1: n a2: spec_stat_type(0,1,2,5,6,8,9,10,11,12,13,14)
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410. 伤害提升n%(PVP无效)
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Args: a1: n
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501.g1. 最后一个死 (只要有队友没死, 则自己又恢复hp和pp)
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Args: NULL
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502.g2. 如果自身死亡, 恢复队友所有体力和PP值
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Args: NULL
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503.g3. 群体攻击技能可额外增加一个目标(最多不超过5个目标)
|
||
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-->
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<!--
|
||
* battle_lv: atk(0), def(1), sp_atk(2), sp_def(3), spd(4), accuracy(5)
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||
* battle_attr: 0:hp, 1:atk, 2:def, 3:sp_atk, 4:sp_def, 5:spd
|
||
* spec_stat: 0:paralysis, 1:poisoned, 2:burning, 5:frosted, 6:frightened, 8:sleep, 9:petrifaction(石化) 10:chaos
|
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11:fading 12:god_protect 13:combustible(易燃) 14. fury(狂暴)
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||
* 攻击类型: 1 Physical, 2 Special, 4 Status
|
||
-->
|
||
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||
<!-- NewSeIdx: 精灵特效索引 (默认0: 无效) -->
|
||
<!-- Type: 0 - 仅单人战斗; 1 - 仅组队战斗; 2 - both; (默认0: 仅单人) -->
|
||
<!-- Eid: 精灵特效eid (默认0: 无效) -->
|
||
<!-- Stat: 精灵特效Stat: 0: 无效(默认值), 1: 永久, 2: 有`有效次数'的特效 3: 爆发特效 4: 异能精灵特质-->
|
||
<!-- Times: 精灵特效可使用次数: 当type==2时有效 (默认值:0) -->
|
||
<!-- Args: 特效参数, 不超过8个 (注意: 每个参数不能超过 65535) -->
|
||
<!-- AdditionType:特效加成类型 1 种族值加成 2 技能威力加成 -->
|
||
|
||
<NewSe>
|
||
<!-- 1 - 1000: 玩家精灵特效 -->
|
||
|
||
<NewSeIdx Idx="1" Stat= "1" Eid="1" Args="" />
|
||
|
||
<NewSeIdx Idx="2" Stat= "1" Eid="2" Args="" />
|
||
|
||
<NewSeIdx Idx="3" Stat= "1" Eid="3" Args="5" />
|
||
<NewSeIdx Idx="4" Stat= "1" Eid="3" Args="15" />
|
||
<NewSeIdx Idx="5" Stat= "1" Eid="3" Args="20" />
|
||
<NewSeIdx Idx="6" Stat= "1" Eid="3" Args="25" />
|
||
<NewSeIdx Idx="7" Stat= "1" Eid="3" Args="30" />
|
||
<NewSeIdx Idx="8" Stat= "1" Eid="3" Args="35" />
|
||
<NewSeIdx Idx="9" Stat= "1" Eid="3" Args="40" />
|
||
<NewSeIdx Idx="10" Stat= "1" Eid="3" Args="45" />
|
||
<NewSeIdx Idx="11" Stat= "1" Eid="3" Args="50" />
|
||
<NewSeIdx Idx="12" Stat= "1" Eid="3" Args="55" />
|
||
<NewSeIdx Idx="13" Stat= "1" Eid="3" Args="60" />
|
||
<NewSeIdx Idx="14" Stat= "1" Eid="3" Args="65" />
|
||
<NewSeIdx Idx="15" Stat= "1" Eid="3" Args="70" />
|
||
<NewSeIdx Idx="16" Stat= "1" Eid="3" Args="75" />
|
||
<NewSeIdx Idx="17" Stat= "1" Eid="3" Args="80" />
|
||
<NewSeIdx Idx="18" Stat= "1" Eid="3" Args="85" />
|
||
<NewSeIdx Idx="19" Stat= "1" Eid="3" Args="90" />
|
||
<NewSeIdx Idx="20" Stat= "1" Eid="3" Args="95" />
|
||
<NewSeIdx Idx="21" Stat= "1" Eid="3" Args="100" />
|
||
|
||
<NewSeIdx Idx="22" Stat= "1" Eid="4" Args="" />
|
||
|
||
<NewSeIdx Idx="23" Stat= "1" Eid="5" Args="1" Desc="草" />
|
||
<NewSeIdx Idx="24" Stat= "1" Eid="5" Args="2" Desc="水" />
|
||
<NewSeIdx Idx="25" Stat= "1" Eid="5" Args="3" Desc="火" />
|
||
<NewSeIdx Idx="26" Stat= "1" Eid="5" Args="4" Desc="飞" />
|
||
<NewSeIdx Idx="27" Stat= "1" Eid="5" Args="5" Desc="电" />
|
||
<NewSeIdx Idx="28" Stat= "1" Eid="5" Args="6" Desc="机械" />
|
||
<NewSeIdx Idx="29" Stat= "1" Eid="5" Args="7" Desc="地面" />
|
||
<NewSeIdx Idx="30" Stat= "1" Eid="5" Args="8" Desc="普通" />
|
||
<NewSeIdx Idx="31" Stat= "1" Eid="5" Args="9" Desc="冰" />
|
||
<NewSeIdx Idx="32" Stat= "1" Eid="5" Args="10" Desc="超能" />
|
||
<NewSeIdx Idx="33" Stat= "1" Eid="5" Args="11" Desc="战斗" />
|
||
<NewSeIdx Idx="34" Stat= "1" Eid="5" Args="12" Desc="光" />
|
||
<NewSeIdx Idx="35" Stat= "1" Eid="5" Args="13" Desc="暗影" />
|
||
<NewSeIdx Idx="36" Stat= "1" Eid="5" Args="14" Desc="神秘" />
|
||
<NewSeIdx Idx="37" Stat= "1" Eid="5" Args="15" Desc="龙" />
|
||
<NewSeIdx Idx="38" Stat= "1" Eid="5" Args="16" Desc="圣灵" />
|
||
|
||
<NewSeIdx Idx="39" Stat= "1" Eid="6" Args="0 50" />
|
||
<NewSeIdx Idx="40" Stat= "1" Eid="6" Args="0 100" />
|
||
<NewSeIdx Idx="41" Stat= "1" Eid="6" Args="1 50" />
|
||
<NewSeIdx Idx="42" Stat= "1" Eid="6" Args="1 100" />
|
||
<NewSeIdx Idx="43" Stat= "1" Eid="6" Args="2 50" />
|
||
<NewSeIdx Idx="44" Stat= "1" Eid="6" Args="2 100" />
|
||
<NewSeIdx Idx="45" Stat= "1" Eid="6" Args="5 50" />
|
||
<NewSeIdx Idx="46" Stat= "1" Eid="6" Args="5 100" />
|
||
<NewSeIdx Idx="47" Stat= "1" Eid="6" Args="6 50" />
|
||
<NewSeIdx Idx="48" Stat= "1" Eid="6" Args="6 100" />
|
||
<NewSeIdx Idx="49" Stat= "1" Eid="6" Args="8 50" />
|
||
<NewSeIdx Idx="50" Stat= "1" Eid="6" Args="8 100" />
|
||
|
||
<NewSeIdx Idx="51" Stat= "1" Eid="7" Args="20" />
|
||
<NewSeIdx Idx="52" Stat= "1" Eid="7" Args="25" />
|
||
<NewSeIdx Idx="53" Stat= "1" Eid="7" Args="30" />
|
||
<NewSeIdx Idx="54" Stat= "1" Eid="7" Args="40" />
|
||
|
||
<NewSeIdx Idx="55" Stat= "1" Eid="8" Args="4" />
|
||
<NewSeIdx Idx="56" Stat= "1" Eid="8" Args="8" />
|
||
|
||
<NewSeIdx Idx="57" Stat= "1" Eid="9" Args="0 100" />
|
||
|
||
<NewSeIdx Idx="58" Stat= "1" Eid="10" Args="" />
|
||
|
||
<NewSeIdx Idx="59" Stat= "1" Eid="11" Args="4" />
|
||
|
||
<NewSeIdx Idx="60" Stat= "1" Eid="12" Args="0 6" />
|
||
<NewSeIdx Idx="61" Stat= "1" Eid="12" Args="1 6" />
|
||
<NewSeIdx Idx="62" Stat= "1" Eid="12" Args="2 6" />
|
||
<NewSeIdx Idx="63" Stat= "1" Eid="12" Args="3 6" />
|
||
<NewSeIdx Idx="64" Stat= "1" Eid="12" Args="4 6" />
|
||
<NewSeIdx Idx="65" Stat= "1" Eid="12" Args="5 6" />
|
||
|
||
<NewSeIdx Idx="66" Stat= "1" Eid="13" Args="5" />
|
||
<NewSeIdx Idx="67" Stat= "1" Eid="13" Args="10" />
|
||
|
||
<NewSeIdx Idx="68" Stat= "1" Eid="14" Args="3" />
|
||
|
||
<NewSeIdx Idx="69" Stat= "1" Eid="15" Args="50" />
|
||
|
||
<NewSeIdx Idx="70" Stat= "1" Eid="16" Args="0" />
|
||
<NewSeIdx Idx="71" Stat= "1" Eid="16" Args="1" />
|
||
<NewSeIdx Idx="72" Stat= "1" Eid="16" Args="2" />
|
||
<NewSeIdx Idx="73" Stat= "1" Eid="16" Args="3" />
|
||
<NewSeIdx Idx="74" Stat= "1" Eid="16" Args="4" />
|
||
<NewSeIdx Idx="75" Stat= "1" Eid="16" Args="5" />
|
||
|
||
<NewSeIdx Idx="76" Stat= "1" Eid="17" Args="0 200" />
|
||
<NewSeIdx Idx="77" Stat= "1" Eid="17" Args="0 375" />
|
||
<NewSeIdx Idx="78" Stat= "1" Eid="17" Args="0 5000" />
|
||
|
||
<NewSeIdx Idx="79" Stat= "1" Eid="18" Args="" />
|
||
|
||
<NewSeIdx Idx="80" Stat= "1" Eid="19" Args="" />
|
||
|
||
<NewSeIdx Idx="81" Stat= "1" Eid="20" Args="10323" />
|
||
|
||
<NewSeIdx Idx="82" Stat= "1" Eid="21" Args="10100" />
|
||
|
||
<NewSeIdx Idx="83" Stat= "1" Eid="22" Args="100" />
|
||
|
||
<NewSeIdx Idx="84" Stat= "1" Eid="23" Args="15 16960" Desc="1000000" />
|
||
<NewSeIdx Idx="85" Stat= "1" Eid="23" Args="0 20000" />
|
||
|
||
<NewSeIdx Idx="86" Stat= "1" Eid="24" Args="10036 10210 20215" />
|
||
<NewSeIdx Idx="87" Stat= "1" Eid="24" Args="10036 10210 20215 20099" />
|
||
|
||
<NewSeIdx Idx="88" Stat= "1" Eid="25" Args="" />
|
||
|
||
<NewSeIdx Idx="89" Stat= "1" Eid="27" Args="2 3 1" />
|
||
|
||
<NewSeIdx Idx="90" Stat= "1" Eid="24" Args="10036 10210 20007 20143 20215" />
|
||
|
||
<NewSeIdx Idx="91" Stat= "1" Eid="7" Args="100" />
|
||
|
||
<NewSeIdx Idx="92" Stat= "1" Eid="36" Args="13 12" />
|
||
|
||
<NewSeIdx Idx="93" Stat= "1" Eid="37" Args="0 100" Desc="自身一次受到大于100点的伤害时直接将对方体力降至0" />
|
||
|
||
<NewSeIdx Idx="94" Stat= "1" Eid="24" Args="20007 20048 20143 20150 20178 20215 20218 10036" />
|
||
|
||
<NewSeIdx Idx="95" Stat= "1" Eid="38" Args="50" />
|
||
|
||
<NewSeIdx Idx="96" Stat= "1" Eid="39" Args="3" />
|
||
|
||
<NewSeIdx Idx="97" Stat= "1" Eid="40" Args="3" />
|
||
<!--
|
||
特性的EID,此处的EID实现与new_se中EID实现完全一样,只是单独注释在这里,彼此通用
|
||
-->
|
||
|
||
<!-- "630" 效果:使精灵的xx能力*6(攻击、防御、特攻、特防、速度、体力)按照百分比提升 -->
|
||
<!--Eid="630" EidArgs="10 10 20 20 30 30" des="使精灵的攻击、防御、特攻、特防、速度、体力分别提升10% 10% 20% 20% 30% 30%"-->
|
||
|
||
<!-- "631" 效果:使精灵的xx能力*6(攻击、防御、特攻、特防、速度、体力)按照固定值提升-->
|
||
<!--Eid="631" EidArgs="10 10 20 20 30 30" des="使精灵的攻击、防御、特攻、特防、速度、体力分别提升10 10 20 20 30 30点"-->
|
||
|
||
<!-- "632" 效果:使精灵的所有技能命中率提升n% -->
|
||
<!--Eid="632" EidArgs="30" des="使精灵的所有技能命中率提升30%"-->
|
||
|
||
<!-- "633" 效果:使精灵的闪避率提升n% -->
|
||
<!--Eid="633" EidArgs="40" des="使精灵的闪避率提升40%"-->
|
||
|
||
<!-- "634" 效果:使精灵的致命一击几率提升n% -->
|
||
<!--Eid="634" EidArgs="4" des="使精灵的致命一击几率提升4%"-->
|
||
|
||
<!-- "635" 效果:使精灵出战时的攻击、防御、特攻、特防、速度、命中等级+n -->
|
||
<!--Eid="635" EidArgs="1 2 3 4 5 6" des="使精灵出战时的攻击、防御、特攻、特防、速度、命中等级分别加1 2 3 4 5 6"-->
|
||
|
||
<!-- "660" 效果:使精灵处于(xx)状态(1能力下降 2能力上升 3异常)时免疫所有伤害,持续n回合,每场战斗中只触发1次 -->
|
||
<!--Eid="660" EidArgs="1 3" des="使精灵处于能力下降时免疫所有伤害,持续3回合,每场战斗中只触发1次"-->
|
||
|
||
<!-- "661" 效果: 装备后使精灵有n%的几率免疫致命伤害-->
|
||
<!--Eid="661" EidArgs="10" des="装备后使精灵有10%的几率免疫致命伤害"-->
|
||
<!-- 1001 - 2000: 玩家精灵特效 -->
|
||
<NewSeIdx Idx="1006" Stat= "1" Eid="28" Args="1 5" CanReset="1" Desc="叶绿" Intro="草属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1335" Stat= "1" Eid="28" Args="1 6" CanReset="1" Desc="叶绿" Intro="草属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1336" Stat= "1" Eid="28" Args="1 7" CanReset="1" Desc="叶绿" Intro="草属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1337" Stat= "1" Eid="28" Args="1 8" CanReset="1" Desc="叶绿" Intro="草属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2069" Stat= "1" Eid="28" Args="1 9" CanReset="1" Desc="叶绿" Intro="草属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2070" Stat= "1" Eid="28" Args="1 10" CanReset="1" Desc="叶绿" Intro="草属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1007" Stat= "1" Eid="28" Args="2 5" CanReset="1" Desc="流水" Intro="水属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1338" Stat= "1" Eid="28" Args="2 6" CanReset="1" Desc="流水" Intro="水属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1339" Stat= "1" Eid="28" Args="2 7" CanReset="1" Desc="流水" Intro="水属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1340" Stat= "1" Eid="28" Args="2 8" CanReset="1" Desc="流水" Intro="水属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2071" Stat= "1" Eid="28" Args="2 9" CanReset="1" Desc="流水" Intro="水属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2072" Stat= "1" Eid="28" Args="2 10" CanReset="1" Desc="流水" Intro="水属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1008" Stat= "1" Eid="28" Args="3 5" CanReset="1" Desc="炎火" Intro="火属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1341" Stat= "1" Eid="28" Args="3 6" CanReset="1" Desc="炎火" Intro="火属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1342" Stat= "1" Eid="28" Args="3 7" CanReset="1" Desc="炎火" Intro="火属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1343" Stat= "1" Eid="28" Args="3 8" CanReset="1" Desc="炎火" Intro="火属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2073" Stat= "1" Eid="28" Args="3 9" CanReset="1" Desc="炎火" Intro="火属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2074" Stat= "1" Eid="28" Args="3 10" CanReset="1" Desc="炎火" Intro="火属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1009" Stat= "1" Eid="28" Args="4 5" CanReset="1" Desc="飞空" Intro="飞行属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1344" Stat= "1" Eid="28" Args="4 6" CanReset="1" Desc="飞空" Intro="飞行属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1345" Stat= "1" Eid="28" Args="4 7" CanReset="1" Desc="飞空" Intro="飞行属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1346" Stat= "1" Eid="28" Args="4 8" CanReset="1" Desc="飞空" Intro="飞行属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2075" Stat= "1" Eid="28" Args="4 9" CanReset="1" Desc="飞空" Intro="飞行属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2076" Stat= "1" Eid="28" Args="4 10" CanReset="1" Desc="飞空" Intro="飞行属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1010" Stat= "1" Eid="28" Args="5 5" CanReset="1" Desc="蓄电" Intro="电属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1359" Stat= "1" Eid="28" Args="5 6" CanReset="1" Desc="蓄电" Intro="电属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1360" Stat= "1" Eid="28" Args="5 7" CanReset="1" Desc="蓄电" Intro="电属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1361" Stat= "1" Eid="28" Args="5 8" CanReset="1" Desc="蓄电" Intro="电属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2085" Stat= "1" Eid="28" Args="5 9" CanReset="1" Desc="蓄电" Intro="电属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2086" Stat= "1" Eid="28" Args="5 10" CanReset="1" Desc="蓄电" Intro="电属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1011" Stat= "1" Eid="28" Args="6 5" CanReset="1" Desc="机能" Intro="机械属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1368" Stat= "1" Eid="28" Args="6 6" CanReset="1" Desc="机能" Intro="机械属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1369" Stat= "1" Eid="28" Args="6 7" CanReset="1" Desc="机能" Intro="机械属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1370" Stat= "1" Eid="28" Args="6 8" CanReset="1" Desc="机能" Intro="机械属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2091" Stat= "1" Eid="28" Args="6 9" CanReset="1" Desc="机能" Intro="机械属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2092" Stat= "1" Eid="28" Args="6 10" CanReset="1" Desc="机能" Intro="机械属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1012" Stat= "1" Eid="28" Args="7 5" CanReset="1" Desc="碎裂" Intro="地面属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1362" Stat= "1" Eid="28" Args="7 6" CanReset="1" Desc="碎裂" Intro="地面属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1363" Stat= "1" Eid="28" Args="7 7" CanReset="1" Desc="碎裂" Intro="地面属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1364" Stat= "1" Eid="28" Args="7 8" CanReset="1" Desc="碎裂" Intro="地面属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2087" Stat= "1" Eid="28" Args="7 9" CanReset="1" Desc="碎裂" Intro="地面属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2088" Stat= "1" Eid="28" Args="7 10" CanReset="1" Desc="碎裂" Intro="地面属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1013" Stat= "1" Eid="28" Args="8 5" CanReset="1" Desc="平衡" Intro="普通属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1386" Stat= "1" Eid="28" Args="8 6" CanReset="1" Desc="平衡" Intro="普通属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1387" Stat= "1" Eid="28" Args="8 7" CanReset="1" Desc="平衡" Intro="普通属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1388" Stat= "1" Eid="28" Args="8 8" CanReset="1" Desc="平衡" Intro="普通属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2103" Stat= "1" Eid="28" Args="8 9" CanReset="1" Desc="平衡" Intro="普通属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2104" Stat= "1" Eid="28" Args="8 10" CanReset="1" Desc="平衡" Intro="普通属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1014" Stat= "1" Eid="28" Args="9 5" CanReset="1" Desc="冰霜" Intro="冰属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1365" Stat= "1" Eid="28" Args="9 6" CanReset="1" Desc="冰霜" Intro="冰属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1366" Stat= "1" Eid="28" Args="9 7" CanReset="1" Desc="冰霜" Intro="冰属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1367" Stat= "1" Eid="28" Args="9 8" CanReset="1" Desc="冰霜" Intro="冰属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2089" Stat= "1" Eid="28" Args="9 9" CanReset="1" Desc="冰霜" Intro="冰属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2090" Stat= "1" Eid="28" Args="9 10" CanReset="1" Desc="冰霜" Intro="冰属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1015" Stat= "1" Eid="28" Args="10 5" CanReset="1" Desc="魔幻" Intro="超能属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1371" Stat= "1" Eid="28" Args="10 6" CanReset="1" Desc="魔幻" Intro="超能属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1372" Stat= "1" Eid="28" Args="10 7" CanReset="1" Desc="魔幻" Intro="超能属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1373" Stat= "1" Eid="28" Args="10 8" CanReset="1" Desc="魔幻" Intro="超能属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2093" Stat= "1" Eid="28" Args="10 9" CanReset="1" Desc="魔幻" Intro="超能属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2094" Stat= "1" Eid="28" Args="10 10" CanReset="1" Desc="魔幻" Intro="超能属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1016" Stat= "1" Eid="28" Args="11 5" CanReset="1" Desc="战意" Intro="战斗属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1383" Stat= "1" Eid="28" Args="11 6" CanReset="1" Desc="战意" Intro="战斗属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1384" Stat= "1" Eid="28" Args="11 7" CanReset="1" Desc="战意" Intro="战斗属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1385" Stat= "1" Eid="28" Args="11 8" CanReset="1" Desc="战意" Intro="战斗属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2101" Stat= "1" Eid="28" Args="11 9" CanReset="1" Desc="战意" Intro="战斗属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2102" Stat= "1" Eid="28" Args="11 10" CanReset="1" Desc="战意" Intro="战斗属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1017" Stat= "1" Eid="28" Args="12 5" CanReset="1" Desc="光环" Intro="光属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1398" Stat= "1" Eid="28" Args="12 6" CanReset="1" Desc="光环" Intro="光属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1399" Stat= "1" Eid="28" Args="12 7" CanReset="1" Desc="光环" Intro="光属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1400" Stat= "1" Eid="28" Args="12 8" CanReset="1" Desc="光环" Intro="光属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2111" Stat= "1" Eid="28" Args="12 9" CanReset="1" Desc="光环" Intro="光属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2112" Stat= "1" Eid="28" Args="12 10" CanReset="1" Desc="光环" Intro="光属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1018" Stat= "1" Eid="28" Args="13 5" CanReset="1" Desc="黑夜" Intro="暗影属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1395" Stat= "1" Eid="28" Args="13 6" CanReset="1" Desc="黑夜" Intro="暗影属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1396" Stat= "1" Eid="28" Args="13 7" CanReset="1" Desc="黑夜" Intro="暗影属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1397" Stat= "1" Eid="28" Args="13 8" CanReset="1" Desc="黑夜" Intro="暗影属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2109" Stat= "1" Eid="28" Args="13 9" CanReset="1" Desc="黑夜" Intro="暗影属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2110" Stat= "1" Eid="28" Args="13 10" CanReset="1" Desc="黑夜" Intro="暗影属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1019" Stat= "1" Eid="28" Args="14 5" CanReset="1" Desc="奇异" Intro="神秘属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1401" Stat= "1" Eid="28" Args="14 6" CanReset="1" Desc="奇异" Intro="神秘属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1402" Stat= "1" Eid="28" Args="14 7" CanReset="1" Desc="奇异" Intro="神秘属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1403" Stat= "1" Eid="28" Args="14 8" CanReset="1" Desc="奇异" Intro="神秘属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2113" Stat= "1" Eid="28" Args="14 9" CanReset="1" Desc="奇异" Intro="神秘属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2114" Stat= "1" Eid="28" Args="14 10" CanReset="1" Desc="奇异" Intro="神秘属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1020" Stat= "1" Eid="28" Args="15 5" CanReset="1" Desc="威严" Intro="龙属性技能威力增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1404" Stat= "1" Eid="28" Args="15 6" CanReset="1" Desc="威严" Intro="龙属性技能威力增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1405" Stat= "1" Eid="28" Args="15 7" CanReset="1" Desc="威严" Intro="龙属性技能威力增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1406" Stat= "1" Eid="28" Args="15 8" CanReset="1" Desc="威严" Intro="龙属性技能威力增加10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2115" Stat= "1" Eid="28" Args="15 9" CanReset="1" Desc="威严" Intro="龙属性技能威力增加12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2116" Stat= "1" Eid="28" Args="15 10" CanReset="1" Desc="威严" Intro="龙属性技能威力增加14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1021" Stat= "1" Eid="28" Args="16 5" Desc="圣灵" Intro="圣灵属性技能威力增加5%" StarLevel="0"/>
|
||
|
||
<NewSeIdx Idx="1022" Stat= "1" Eid="29" Args="5 0" CanReset="1" Desc="精准" Intro="所有技能命中率增加5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1323" Stat= "1" Eid="29" Args="6 0" CanReset="1" Desc="精准" Intro="所有技能命中率增加6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1324" Stat= "1" Eid="29" Args="7 0" CanReset="1" Desc="精准" Intro="所有技能命中率增加8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1325" Stat= "1" Eid="29" Args="8 0" CanReset="1" Desc="精准" Intro="所有技能命中率增加10%" StarLevel="3" />
|
||
<NewSeIdx Idx="2061" Stat= "1" Eid="29" Args="9 0" CanReset="1" Desc="精准" Intro="所有技能命中率增加12%" StarLevel="4" />
|
||
<NewSeIdx Idx="2062" Stat= "1" Eid="29" Args="10 0" CanReset="1" Desc="精准" Intro="所有技能命中率增加14%" StarLevel="5" />
|
||
|
||
<NewSeIdx Idx="1023" Stat= "1" Eid="30" Args="1 0" CanReset="1" Desc="会心" Intro="所有技能的致命一击率增加" StarLevel="0"/>
|
||
<NewSeIdx Idx="1407" Stat= "1" Eid="30" Args="75 0" CanReset="1" Desc="会心" Intro="所有技能的致命一击率增加" StarLevel="1"/>
|
||
<NewSeIdx Idx="1408" Stat= "1" Eid="30" Args="88 0" CanReset="1" Desc="会心" Intro="所有技能的致命一击率增加" StarLevel="2"/>
|
||
<NewSeIdx Idx="1409" Stat= "1" Eid="30" Args="100 0" CanReset="1" Desc="会心" Intro="所有技能的致命一击率增加" StarLevel="3"/>
|
||
<NewSeIdx Idx="2117" Stat= "1" Eid="30" Args="120 0" CanReset="1" Desc="会心" Intro="所有技能的致命一击率增加" StarLevel="4"/>
|
||
<NewSeIdx Idx="2118" Stat= "1" Eid="30" Args="140 0" CanReset="1" Desc="会心" Intro="所有技能的致命一击率增加" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1024" Stat= "1" Eid="3" Args="5 0" CanReset="1" Desc="坚硬" Intro="受到任何伤害减少5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1347" Stat= "1" Eid="3" Args="6 0" CanReset="1" Desc="坚硬" Intro="受到任何伤害减少6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1348" Stat= "1" Eid="3" Args="7 0" CanReset="1" Desc="坚硬" Intro="受到任何伤害减少8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1349" Stat= "1" Eid="3" Args="8 0" CanReset="1" Desc="坚硬" Intro="受到任何伤害减少10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2077" Stat= "1" Eid="3" Args="9 0" CanReset="1" Desc="坚硬" Intro="受到任何伤害减少12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2078" Stat= "1" Eid="3" Args="10 0" CanReset="1" Desc="坚硬" Intro="受到任何伤害减少14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1025" Stat= "1" Eid="7" Args="5 0" CanReset="1" Desc="回避" Intro="被技能命中的几率减少5%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1326" Stat= "1" Eid="7" Args="6 0" CanReset="1" Desc="回避" Intro="被技能命中的几率减少6%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1327" Stat= "1" Eid="7" Args="7 0" CanReset="1" Desc="回避" Intro="被技能命中的几率减少8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1328" Stat= "1" Eid="7" Args="8 0" CanReset="1" Desc="回避" Intro="被技能命中的几率减少10%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2063" Stat= "1" Eid="7" Args="9 0" CanReset="1" Desc="回避" Intro="被技能命中的几率减少12%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2064" Stat= "1" Eid="7" Args="10 0" CanReset="1" Desc="回避" Intro="被技能命中的几率减少14%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1026" Stat= "1" Eid="31" Args="3 1" CanReset="1" Desc="顽强" Intro="受到致死攻击时有3%几率余下1点体力" StarLevel="0"/>
|
||
<NewSeIdx Idx="1410" Stat= "1" Eid="31" Args="4 1" CanReset="1" Desc="顽强" Intro="受到致死攻击时有4%几率余下1点体力" StarLevel="1"/>
|
||
<NewSeIdx Idx="1411" Stat= "1" Eid="31" Args="5 1" CanReset="1" Desc="顽强" Intro="受到致死攻击时有5%几率余下1点体力" StarLevel="2"/>
|
||
<NewSeIdx Idx="1412" Stat= "1" Eid="31" Args="6 1" CanReset="1" Desc="顽强" Intro="受到致死攻击时有6%几率余下1点体力" StarLevel="3"/>
|
||
<NewSeIdx Idx="2119" Stat= "1" Eid="31" Args="7 2" CanReset="1" Desc="顽强" Intro="受到致死攻击时有7%几率余下2点体力" StarLevel="4"/>
|
||
<NewSeIdx Idx="2120" Stat= "1" Eid="31" Args="8 2" CanReset="1" Desc="顽强" Intro="受到致死攻击时有8%几率余下2点体力" StarLevel="5"/>
|
||
|
||
|
||
<NewSeIdx Idx="1027" Stat= "1" Eid="32" Args="30 0" CanReset="1" Desc="瞬杀" Intro="进攻类技能有3%几率秒杀对方" StarLevel="0"/>
|
||
<NewSeIdx Idx="1413" Stat= "1" Eid="32" Args="35 0" CanReset="1" Desc="瞬杀" Intro="进攻类技能有3.5%几率秒杀对方" StarLevel="1"/>
|
||
<NewSeIdx Idx="1414" Stat= "1" Eid="32" Args="40 0" CanReset="1" Desc="瞬杀" Intro="进攻类技能有4.0%几率秒杀对方" StarLevel="2"/>
|
||
<NewSeIdx Idx="1415" Stat= "1" Eid="32" Args="50 0" CanReset="1" Desc="瞬杀" Intro="进攻类技能有5.0%几率秒杀对方" StarLevel="3"/>
|
||
<NewSeIdx Idx="2121" Stat= "1" Eid="32" Args="60 0" CanReset="1" Desc="瞬杀" Intro="进攻类技能有6.0%几率秒杀对方" StarLevel="4"/>
|
||
<NewSeIdx Idx="2122" Stat= "1" Eid="32" Args="70 0" CanReset="1" Desc="瞬杀" Intro="进攻类技能有7.0%几率秒杀对方" StarLevel="5"/>
|
||
|
||
|
||
<NewSeIdx Idx="1028" Stat= "1" Eid="33" Args="8 3" CanReset="1" Desc="回神" Intro="体力降低到1/8时有3%几率体力回满" StarLevel="0"/>
|
||
<NewSeIdx Idx="1416" Stat= "1" Eid="33" Args="8 4" CanReset="1" Desc="回神" Intro="体力降低到1/8时有4%几率体力回满" StarLevel="1"/>
|
||
<NewSeIdx Idx="1417" Stat= "1" Eid="33" Args="8 5" CanReset="1" Desc="回神" Intro="体力降低到1/8时有5%几率体力回满" StarLevel="2"/>
|
||
<NewSeIdx Idx="1418" Stat= "1" Eid="33" Args="8 6" CanReset="1" Desc="回神" Intro="体力降低到1/8时有6%几率体力回满" StarLevel="3"/>
|
||
<NewSeIdx Idx="2123" Stat= "1" Eid="33" Args="8 7" CanReset="1" Desc="回神" Intro="体力降低到1/8时有7%几率体力回满" StarLevel="4"/>
|
||
<NewSeIdx Idx="2124" Stat= "1" Eid="33" Args="8 8" CanReset="1" Desc="回神" Intro="体力降低到1/8时有8%几率体力回满" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1029" Stat= "1" Eid="6" Args="0 3" CanReset="1" Desc="带电" Intro="受到普通攻击时有3%使对方麻痹" StarLevel="0"/>
|
||
<NewSeIdx Idx="1422" Stat= "1" Eid="6" Args="0 4" CanReset="1" Desc="带电" Intro="受到普通攻击时有4%使对方麻痹" StarLevel="1"/>
|
||
<NewSeIdx Idx="1423" Stat= "1" Eid="6" Args="0 5" CanReset="1" Desc="带电" Intro="受到普通攻击时有5%使对方麻痹" StarLevel="2"/>
|
||
<NewSeIdx Idx="1424" Stat= "1" Eid="6" Args="0 6" CanReset="1" Desc="带电" Intro="受到普通攻击时有6%使对方麻痹" StarLevel="3"/>
|
||
<NewSeIdx Idx="2127" Stat= "1" Eid="6" Args="0 7" CanReset="1" Desc="带电" Intro="受到普通攻击时有7%使对方麻痹" StarLevel="4"/>
|
||
<NewSeIdx Idx="2128" Stat= "1" Eid="6" Args="0 8" CanReset="1" Desc="带电" Intro="受到普通攻击时有8%使对方麻痹" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1030" Stat= "1" Eid="6" Args="1 3" Desc="中毒" Intro="受到普通攻击时有3%使对方中毒" StarLevel="0"/>
|
||
|
||
<NewSeIdx Idx="1031" Stat= "1" Eid="6" Args="2 3" CanReset="1" Desc="高热" Intro="受到普通攻击时有3%使对方烧伤" StarLevel="0"/>
|
||
<NewSeIdx Idx="1350" Stat= "1" Eid="6" Args="2 4" CanReset="1" Desc="高热" Intro="受到普通攻击时有4%使对方烧伤" StarLevel="1"/>
|
||
<NewSeIdx Idx="1351" Stat= "1" Eid="6" Args="2 5" CanReset="1" Desc="高热" Intro="受到普通攻击时有5%使对方烧伤" StarLevel="2"/>
|
||
<NewSeIdx Idx="1352" Stat= "1" Eid="6" Args="2 6" CanReset="1" Desc="高热" Intro="受到普通攻击时有6%使对方烧伤" StarLevel="3"/>
|
||
<NewSeIdx Idx="2079" Stat= "1" Eid="6" Args="2 7" CanReset="1" Desc="高热" Intro="受到普通攻击时有7%使对方烧伤" StarLevel="4"/>
|
||
<NewSeIdx Idx="2080" Stat= "1" Eid="6" Args="2 8" CanReset="1" Desc="高热" Intro="受到普通攻击时有8%使对方烧伤" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1032" Stat= "1" Eid="6" Args="5 3" CanReset="1" Desc="冰冷" Intro="受到普通攻击时有3%使对方冻伤" StarLevel="0"/>
|
||
<NewSeIdx Idx="1374" Stat= "1" Eid="6" Args="5 4" CanReset="1" Desc="冰冷" Intro="受到普通攻击时有4%使对方冻伤" StarLevel="1"/>
|
||
<NewSeIdx Idx="1375" Stat= "1" Eid="6" Args="5 5" CanReset="1" Desc="冰冷" Intro="受到普通攻击时有5%使对方冻伤" StarLevel="2"/>
|
||
<NewSeIdx Idx="1376" Stat= "1" Eid="6" Args="5 6" CanReset="1" Desc="冰冷" Intro="受到普通攻击时有6%使对方冻伤" StarLevel="3"/>
|
||
<NewSeIdx Idx="2095" Stat= "1" Eid="6" Args="5 7" CanReset="1" Desc="冰冷" Intro="受到普通攻击时有7%使对方冻伤" StarLevel="4"/>
|
||
<NewSeIdx Idx="2096" Stat= "1" Eid="6" Args="5 8" CanReset="1" Desc="冰冷" Intro="受到普通攻击时有8%使对方冻伤" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1033" Stat= "1" Eid="6" Args="6 3" CanReset="1" Desc="阴森" Intro="受到普通攻击时有3%使对方害怕" StarLevel="0"/>
|
||
<NewSeIdx Idx="1419" Stat= "1" Eid="6" Args="6 4" CanReset="1" Desc="阴森" Intro="受到普通攻击时有4%使对方害怕" StarLevel="1"/>
|
||
<NewSeIdx Idx="1420" Stat= "1" Eid="6" Args="6 5" CanReset="1" Desc="阴森" Intro="受到普通攻击时有5%使对方害怕" StarLevel="2"/>
|
||
<NewSeIdx Idx="1421" Stat= "1" Eid="6" Args="6 6" CanReset="1" Desc="阴森" Intro="受到普通攻击时有6%使对方害怕" StarLevel="3"/>
|
||
<NewSeIdx Idx="2125" Stat= "1" Eid="6" Args="6 7" CanReset="1" Desc="阴森" Intro="受到普通攻击时有7%使对方害怕" StarLevel="4"/>
|
||
<NewSeIdx Idx="2126" Stat= "1" Eid="6" Args="6 8" CanReset="1" Desc="阴森" Intro="受到普通攻击时有8%使对方害怕" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1034" Stat= "1" Eid="6" Args="8 3" Desc="睡眠" Intro="受到普通攻击时有3%使对方睡眠" StarLevel="0"/>
|
||
|
||
<NewSeIdx Idx="1035" Stat= "1" Eid="34" Args="0 5" CanReset="1" Desc="反抗" Intro="受到特殊攻击时有5%几率使对方攻击降低1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1353" Stat= "1" Eid="34" Args="0 6" CanReset="1" Desc="反抗" Intro="受到特殊攻击时有6%几率使对方攻击降低1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1354" Stat= "1" Eid="34" Args="0 8" CanReset="1" Desc="反抗" Intro="受到特殊攻击时有8%几率使对方攻击降低1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1355" Stat= "1" Eid="34" Args="0 10" CanReset="1" Desc="反抗" Intro="受到特殊攻击时有10%几率使对方攻击降低1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2081" Stat= "1" Eid="34" Args="0 12" CanReset="1" Desc="反抗" Intro="受到特殊攻击时有12%几率使对方攻击降低1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2082" Stat= "1" Eid="34" Args="0 14" CanReset="1" Desc="反抗" Intro="受到特殊攻击时有14%几率使对方攻击降低1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1036" Stat= "1" Eid="34" Args="1 5" CanReset="1" Desc="反驳" Intro="受到特殊攻击时有5%几率使对方防御降低1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1332" Stat= "1" Eid="34" Args="1 6" CanReset="1" Desc="反驳" Intro="受到特殊攻击时有6%几率使对方防御降低1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1333" Stat= "1" Eid="34" Args="1 8" CanReset="1" Desc="反驳" Intro="受到特殊攻击时有8%几率使对方防御降低1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1334" Stat= "1" Eid="34" Args="1 10" CanReset="1" Desc="反驳" Intro="受到特殊攻击时有10%几率使对方防御降低1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2067" Stat= "1" Eid="34" Args="1 12" CanReset="1" Desc="反驳" Intro="受到特殊攻击时有12%几率使对方防御降低1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2068" Stat= "1" Eid="34" Args="1 14" CanReset="1" Desc="反驳" Intro="受到特殊攻击时有14%几率使对方防御降低1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1037" Stat= "1" Eid="34" Args="2 5" CanReset="1" Desc="忽略" Intro="受到特殊攻击时有5%几率使对方特攻降低1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1377" Stat= "1" Eid="34" Args="2 6" CanReset="1" Desc="忽略" Intro="受到特殊攻击时有6%几率使对方特攻降低1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1378" Stat= "1" Eid="34" Args="2 8" CanReset="1" Desc="忽略" Intro="受到特殊攻击时有8%几率使对方特攻降低1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1379" Stat= "1" Eid="34" Args="2 10" CanReset="1" Desc="忽略" Intro="受到特殊攻击时有10%几率使对方特攻降低1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2097" Stat= "1" Eid="34" Args="2 12" CanReset="1" Desc="忽略" Intro="受到特殊攻击时有12%几率使对方特攻降低1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2098" Stat= "1" Eid="34" Args="2 14" CanReset="1" Desc="忽略" Intro="受到特殊攻击时有14%几率使对方特攻降低1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1038" Stat= "1" Eid="34" Args="3 5" CanReset="1" Desc="草率" Intro="受到特殊攻击时有5%几率使对方特防降低1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1389" Stat= "1" Eid="34" Args="3 6" CanReset="1" Desc="草率" Intro="受到特殊攻击时有6%几率使对方特防降低1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1390" Stat= "1" Eid="34" Args="3 8" CanReset="1" Desc="草率" Intro="受到特殊攻击时有8%几率使对方特防降低1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1391" Stat= "1" Eid="34" Args="3 10" CanReset="1" Desc="草率" Intro="受到特殊攻击时有10%几率使对方特防降低1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2105" Stat= "1" Eid="34" Args="3 12" CanReset="1" Desc="草率" Intro="受到特殊攻击时有12%几率使对方特防降低1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2106" Stat= "1" Eid="34" Args="3 14" CanReset="1" Desc="草率" Intro="受到特殊攻击时有14%几率使对方特防降低1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1040" Stat= "1" Eid="34" Args="4 5" CanReset="1" Desc="慌张" Intro="受到特殊攻击时有5%几率使对方速度降低1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1425" Stat= "1" Eid="34" Args="4 6" CanReset="1" Desc="慌张" Intro="受到特殊攻击时有6%几率使对方速度降低1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1426" Stat= "1" Eid="34" Args="4 8" CanReset="1" Desc="慌张" Intro="受到特殊攻击时有8%几率使对方速度降低1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1427" Stat= "1" Eid="34" Args="4 10" CanReset="1" Desc="慌张" Intro="受到特殊攻击时有10%几率使对方速度降低1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2129" Stat= "1" Eid="34" Args="4 12" CanReset="1" Desc="慌张" Intro="受到特殊攻击时有12%几率使对方速度降低1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2130" Stat= "1" Eid="34" Args="4 14" CanReset="1" Desc="慌张" Intro="受到特殊攻击时有14%几率使对方速度降低1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1041" Stat= "1" Eid="35" Args="0 5" CanReset="1" Desc="反击" Intro="受到任何攻击时有5%几率使自身攻击提升1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1356" Stat= "1" Eid="35" Args="0 6" CanReset="1" Desc="反击" Intro="受到任何攻击时有6%几率使自身攻击提升1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1357" Stat= "1" Eid="35" Args="0 8" CanReset="1" Desc="反击" Intro="受到任何攻击时有8%几率使自身攻击提升1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1358" Stat= "1" Eid="35" Args="0 10" CanReset="1" Desc="反击" Intro="受到任何攻击时有10%几率使自身攻击提升1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2083" Stat= "1" Eid="35" Args="0 12" CanReset="1" Desc="反击" Intro="受到任何攻击时有12%几率使自身攻击提升1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2084" Stat= "1" Eid="35" Args="0 14" CanReset="1" Desc="反击" Intro="受到任何攻击时有14%几率使自身攻击提升1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1042" Stat= "1" Eid="35" Args="1 5" CanReset="1" Desc="抵抗" Intro="受到任何攻击时有5%几率使自身防御提升1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1380" Stat= "1" Eid="35" Args="1 6" CanReset="1" Desc="抵抗" Intro="受到任何攻击时有6%几率使自身防御提升1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1381" Stat= "1" Eid="35" Args="1 8" CanReset="1" Desc="抵抗" Intro="受到任何攻击时有8%几率使自身防御提升1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1382" Stat= "1" Eid="35" Args="1 10" CanReset="1" Desc="抵抗" Intro="受到任何攻击时有10%几率使自身防御提升1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2099" Stat= "1" Eid="35" Args="1 12" CanReset="1" Desc="抵抗" Intro="受到任何攻击时有12%几率使自身防御提升1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2100" Stat= "1" Eid="35" Args="1 14" CanReset="1" Desc="抵抗" Intro="受到任何攻击时有14%几率使自身防御提升1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1043" Stat= "1" Eid="35" Args="2 5" CanReset="1" Desc="反攻" Intro="受到任何攻击时有5%几率使自身特攻提升1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1392" Stat= "1" Eid="35" Args="2 6" CanReset="1" Desc="反攻" Intro="受到任何攻击时有6%几率使自身特攻提升1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1393" Stat= "1" Eid="35" Args="2 8" CanReset="1" Desc="反攻" Intro="受到任何攻击时有8%几率使自身特攻提升1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1394" Stat= "1" Eid="35" Args="2 10" CanReset="1" Desc="反攻" Intro="受到任何攻击时有10%几率使自身特攻提升1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2107" Stat= "1" Eid="35" Args="2 12" CanReset="1" Desc="反攻" Intro="受到任何攻击时有12%几率使自身特攻提升1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2108" Stat= "1" Eid="35" Args="2 14" CanReset="1" Desc="反攻" Intro="受到任何攻击时有14%几率使自身特攻提升1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1044" Stat= "1" Eid="35" Args="3 5" CanReset="1" Desc="坚韧" Intro="受到任何攻击时有5%几率使自身特防提升1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1329" Stat= "1" Eid="35" Args="3 6" CanReset="1" Desc="坚韧" Intro="受到任何攻击时有6%几率使自身特防提升1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1330" Stat= "1" Eid="35" Args="3 8" CanReset="1" Desc="坚韧" Intro="受到任何攻击时有8%几率使自身特防提升1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1331" Stat= "1" Eid="35" Args="3 10" CanReset="1" Desc="坚韧" Intro="受到任何攻击时有10%几率使自身特防提升1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2065" Stat= "1" Eid="35" Args="3 12" CanReset="1" Desc="坚韧" Intro="受到任何攻击时有12%几率使自身特防提升1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2066" Stat= "1" Eid="35" Args="3 14" CanReset="1" Desc="坚韧" Intro="受到任何攻击时有14%几率使自身特防提升1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1045" Stat= "1" Eid="35" Args="4 5" CanReset="1" Desc="借风" Intro="受到任何攻击时有5%几率使自身速度提升1个等级" StarLevel="0"/>
|
||
<NewSeIdx Idx="1428" Stat= "1" Eid="35" Args="4 6" CanReset="1" Desc="借风" Intro="受到任何攻击时有6%几率使自身速度提升1个等级" StarLevel="1"/>
|
||
<NewSeIdx Idx="1429" Stat= "1" Eid="35" Args="4 8" CanReset="1" Desc="借风" Intro="受到任何攻击时有8%几率使自身速度提升1个等级" StarLevel="2"/>
|
||
<NewSeIdx Idx="1430" Stat= "1" Eid="35" Args="4 10" CanReset="1" Desc="借风" Intro="受到任何攻击时有10%几率使自身速度提升1个等级" StarLevel="3"/>
|
||
<NewSeIdx Idx="2131" Stat= "1" Eid="35" Args="4 12" CanReset="1" Desc="借风" Intro="受到任何攻击时有12%几率使自身速度提升1个等级" StarLevel="4"/>
|
||
<NewSeIdx Idx="2132" Stat= "1" Eid="35" Args="4 14" CanReset="1" Desc="借风" Intro="受到任何攻击时有14%几率使自身速度提升1个等级" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1059" Stat="1" Eid="60" Args="5 35" CanReset="1" Desc="吸收" Intro="受到攻击时5%几率使受到的伤害降低35点" StarLevel="0"/>
|
||
<NewSeIdx Idx="1431" Stat="1" Eid="60" Args="6 40" CanReset="1" Desc="吸收" Intro="受到攻击时6%几率使受到的伤害降低40点" StarLevel="1"/>
|
||
<NewSeIdx Idx="1432" Stat="1" Eid="60" Args="8 50" CanReset="1" Desc="吸收" Intro="受到攻击时8%几率使受到的伤害降低50点" StarLevel="2"/>
|
||
<NewSeIdx Idx="1433" Stat="1" Eid="60" Args="10 60" CanReset="1" Desc="吸收" Intro="受到攻击时10%几率使受到的伤害降低60点" StarLevel="3"/>
|
||
<NewSeIdx Idx="2133" Stat="1" Eid="60" Args="12 70" CanReset="1" Desc="吸收" Intro="受到攻击时12%几率使受到的伤害降低60点" StarLevel="4"/>
|
||
<NewSeIdx Idx="2134" Stat="1" Eid="60" Args="14 80" CanReset="1" Desc="吸收" Intro="受到攻击时14%几率使受到的伤害降低60点" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1060" Stat="1" Eid="61" Args="3 0" CanReset="1" Desc="虚无" Intro="3%几率完全抵挡一次伤害" StarLevel="0"/>
|
||
<NewSeIdx Idx="1434" Stat="1" Eid="61" Args="4 0" CanReset="1" Desc="虚无" Intro="4%几率完全抵挡一次伤害" StarLevel="1"/>
|
||
<NewSeIdx Idx="1435" Stat="1" Eid="61" Args="5 0" CanReset="1" Desc="虚无" Intro="5%几率完全抵挡一次伤害" StarLevel="2"/>
|
||
<NewSeIdx Idx="1436" Stat="1" Eid="61" Args="6 0" CanReset="1" Desc="虚无" Intro="6%几率完全抵挡一次伤害" StarLevel="3"/>
|
||
<NewSeIdx Idx="2135" Stat="1" Eid="61" Args="7 0" CanReset="1" Desc="虚无" Intro="7%几率完全抵挡一次伤害" StarLevel="4"/>
|
||
<NewSeIdx Idx="2136" Stat="1" Eid="61" Args="8 0" CanReset="1" Desc="虚无" Intro="8%几率完全抵挡一次伤害" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1061" Stat="1" Eid="62" Args="5 35" CanReset="1" Desc="强攻" Intro="物理攻击有5%几率使伤害提高35点" StarLevel="0"/>
|
||
<NewSeIdx Idx="1437" Stat="1" Eid="62" Args="6 40" CanReset="1" Desc="强攻" Intro="物理攻击有6%几率使伤害提高40点" StarLevel="1"/>
|
||
<NewSeIdx Idx="1438" Stat="1" Eid="62" Args="8 50" CanReset="1" Desc="强攻" Intro="物理攻击有8%几率使伤害提高50点" StarLevel="2"/>
|
||
<NewSeIdx Idx="1439" Stat="1" Eid="62" Args="10 60" CanReset="1" Desc="强攻" Intro="物理攻击有10%几率使伤害提高60点" StarLevel="3"/>
|
||
<NewSeIdx Idx="2137" Stat="1" Eid="62" Args="12 70" CanReset="1" Desc="强攻" Intro="物理攻击有12%几率使伤害提高70点" StarLevel="4"/>
|
||
<NewSeIdx Idx="2138" Stat="1" Eid="62" Args="14 80" CanReset="1" Desc="强攻" Intro="物理攻击有14%几率使伤害提高80点" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1062" Stat="1" Eid="63" Args="5 35" CanReset="1" Desc="强念" Intro="特殊攻击有5%几率使伤害提高35点" StarLevel="0"/>
|
||
<NewSeIdx Idx="1440" Stat="1" Eid="63" Args="6 40" CanReset="1" Desc="强念" Intro="特殊攻击有6%几率使伤害提高40点" StarLevel="1"/>
|
||
<NewSeIdx Idx="1441" Stat="1" Eid="63" Args="8 50" CanReset="1" Desc="强念" Intro="特殊攻击有8%几率使伤害提高50点" StarLevel="2"/>
|
||
<NewSeIdx Idx="1442" Stat="1" Eid="63" Args="10 60" CanReset="1" Desc="强念" Intro="特殊攻击有10%几率使伤害提高60点" StarLevel="3"/>
|
||
<NewSeIdx Idx="2139" Stat="1" Eid="63" Args="12 70" CanReset="1" Desc="强念" Intro="特殊攻击有12%几率使伤害提高70点" StarLevel="4"/>
|
||
<NewSeIdx Idx="2140" Stat="1" Eid="63" Args="14 80" CanReset="1" Desc="强念" Intro="特殊攻击有14%几率使伤害提高80点" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1063" Stat="1" Eid="64" Args="1 0" CanReset="1" Desc="免爆" Intro="受到致命一击的概率降低" StarLevel="0"/>
|
||
<NewSeIdx Idx="1443" Stat="1" Eid="64" Args="2 0" CanReset="1" Desc="免爆" Intro="受到致命一击的概率降低" StarLevel="1"/>
|
||
<NewSeIdx Idx="1444" Stat="1" Eid="64" Args="3 0" CanReset="1" Desc="免爆" Intro="受到致命一击的概率降低" StarLevel="2"/>
|
||
<NewSeIdx Idx="1445" Stat="1" Eid="64" Args="4 0" CanReset="1" Desc="免爆" Intro="受到致命一击的概率降低" StarLevel="3"/>
|
||
<NewSeIdx Idx="2141" Stat="1" Eid="64" Args="5 0" CanReset="1" Desc="免爆" Intro="受到致命一击的概率降低" StarLevel="4"/>
|
||
<NewSeIdx Idx="2142" Stat="1" Eid="64" Args="6 0" CanReset="1" Desc="免爆" Intro="受到致命一击的概率降低" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1064" Stat="1" Eid="503" Args="0 0" CanReset="1" Desc="乱舞" Intro="群体攻击提升5%的攻击伤害并增加一个攻击目标" StarLevel="0"/>
|
||
<NewSeIdx Idx="1446" Stat="1" Eid="504" Args="6 0" CanReset="1" Desc="乱舞" Intro="群体攻击提升6%的攻击伤害并增加一个攻击目标" StarLevel="1"/>
|
||
<NewSeIdx Idx="1447" Stat="1" Eid="504" Args="7 0" CanReset="1" Desc="乱舞" Intro="群体攻击提升8%的攻击伤害并增加一个攻击目标" StarLevel="2"/>
|
||
<NewSeIdx Idx="1448" Stat="1" Eid="504" Args="8 0" CanReset="1" Desc="乱舞" Intro="群体攻击提升10%的攻击伤害并增加一个攻击目标" StarLevel="3"/>
|
||
<NewSeIdx Idx="2059" Stat="1" Eid="504" Args="9 0" CanReset="1" Desc="乱舞" Intro="群体攻击提升11%的攻击伤害并增加一个攻击目标" StarLevel="4"/>
|
||
<NewSeIdx Idx="2060" Stat="1" Eid="504" Args="10 0" CanReset="1" Desc="乱舞" Intro="群体攻击提升12%的攻击伤害并增加一个攻击目标" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1065" Stat="1" Eid="65" Args="1 3" CanReset="1" Desc="强袭" Intro="物理攻击伤害增加3%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1449" Stat="1" Eid="65" Args="1 4" CanReset="1" Desc="强袭" Intro="物理攻击伤害增加4%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1450" Stat="1" Eid="65" Args="1 5" CanReset="1" Desc="强袭" Intro="物理攻击伤害增加5%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1451" Stat="1" Eid="65" Args="1 6" CanReset="1" Desc="强袭" Intro="物理攻击伤害增加6%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2143" Stat="1" Eid="65" Args="1 7" CanReset="1" Desc="强袭" Intro="物理攻击伤害增加7%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2144" Stat="1" Eid="65" Args="1 8" CanReset="1" Desc="强袭" Intro="物理攻击伤害增加8%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1066" Stat="1" Eid="65" Args="2 3" CanReset="1" Desc="精神" Intro="特殊攻击伤害增加3%" StarLevel="0"/>
|
||
<NewSeIdx Idx="1452" Stat="1" Eid="65" Args="2 4" CanReset="1" Desc="精神" Intro="特殊攻击伤害增加4%" StarLevel="1"/>
|
||
<NewSeIdx Idx="1453" Stat="1" Eid="65" Args="2 5" CanReset="1" Desc="精神" Intro="特殊攻击伤害增加5%" StarLevel="2"/>
|
||
<NewSeIdx Idx="1454" Stat="1" Eid="65" Args="2 6" CanReset="1" Desc="精神" Intro="特殊攻击伤害增加6%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2145" Stat="1" Eid="65" Args="2 7" CanReset="1" Desc="精神" Intro="特殊攻击伤害增加7%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2146" Stat="1" Eid="65" Args="2 8" CanReset="1" Desc="精神" Intro="特殊攻击伤害增加8%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1067" Stat="1" Eid="67" Args="3 2" CanReset="1" Desc="火热" Intro="自身的特殊攻击有3%几率使对方烧伤" StarLevel="0"/>
|
||
<NewSeIdx Idx="1455" Stat="1" Eid="67" Args="4 2" CanReset="1" Desc="火热" Intro="自身的特殊攻击有4%几率使对方烧伤" StarLevel="1"/>
|
||
<NewSeIdx Idx="1456" Stat="1" Eid="67" Args="5 2" CanReset="1" Desc="火热" Intro="自身的特殊攻击有5%几率使对方烧伤" StarLevel="2"/>
|
||
<NewSeIdx Idx="1457" Stat="1" Eid="67" Args="6 2" CanReset="1" Desc="火热" Intro="自身的特殊攻击有6%几率使对方烧伤" StarLevel="3"/>
|
||
<NewSeIdx Idx="2147" Stat="1" Eid="67" Args="7 2" CanReset="1" Desc="火热" Intro="自身的特殊攻击有7%几率使对方烧伤" StarLevel="4"/>
|
||
<NewSeIdx Idx="2148" Stat="1" Eid="67" Args="8 2" CanReset="1" Desc="火热" Intro="自身的特殊攻击有8%几率使对方烧伤" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1068" Stat="1" Eid="67" Args="3 5" CanReset="1" Desc="极寒" Intro="自身的特殊攻击有3%几率使对方冻伤" StarLevel="0"/>
|
||
<NewSeIdx Idx="1458" Stat="1" Eid="67" Args="4 5" CanReset="1" Desc="极寒" Intro="自身的特殊攻击有4%几率使对方冻伤" StarLevel="1"/>
|
||
<NewSeIdx Idx="1459" Stat="1" Eid="67" Args="5 5" CanReset="1" Desc="极寒" Intro="自身的特殊攻击有5%几率使对方冻伤" StarLevel="2"/>
|
||
<NewSeIdx Idx="1460" Stat="1" Eid="67" Args="6 5" CanReset="1" Desc="极寒" Intro="自身的特殊攻击有6%几率使对方冻伤" StarLevel="3"/>
|
||
<NewSeIdx Idx="2149" Stat="1" Eid="67" Args="7 5" CanReset="1" Desc="极寒" Intro="自身的特殊攻击有7%几率使对方冻伤" StarLevel="4"/>
|
||
<NewSeIdx Idx="2150" Stat="1" Eid="67" Args="8 5" CanReset="1" Desc="极寒" Intro="自身的特殊攻击有8%几率使对方冻伤" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1069" Stat="1" Eid="66" Args="3 6" CanReset="1" Desc="颤栗" Intro="自身的物理攻击有3%几率使对方害怕" StarLevel="0"/>
|
||
<NewSeIdx Idx="1461" Stat="1" Eid="66" Args="4 6" CanReset="1" Desc="颤栗" Intro="自身的物理攻击有4%几率使对方害怕" StarLevel="1"/>
|
||
<NewSeIdx Idx="1462" Stat="1" Eid="66" Args="5 6" CanReset="1" Desc="颤栗" Intro="自身的物理攻击有5%几率使对方害怕" StarLevel="2"/>
|
||
<NewSeIdx Idx="1463" Stat="1" Eid="66" Args="6 6" CanReset="1" Desc="颤栗" Intro="自身的物理攻击有6%几率使对方害怕" StarLevel="3"/>
|
||
<NewSeIdx Idx="2151" Stat="1" Eid="66" Args="7 6" CanReset="1" Desc="颤栗" Intro="自身的物理攻击有7%几率使对方害怕" StarLevel="4"/>
|
||
<NewSeIdx Idx="2152" Stat="1" Eid="66" Args="8 6" CanReset="1" Desc="颤栗" Intro="自身的物理攻击有8%几率使对方害怕" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1070" Stat="1" Eid="66" Args="3 0" CanReset="1" Desc="静电" Intro="自身的物理攻击有3%几率使对方麻痹" StarLevel="0"/>
|
||
<NewSeIdx Idx="1464" Stat="1" Eid="66" Args="4 0" CanReset="1" Desc="静电" Intro="自身的物理攻击有4%几率使对方麻痹" StarLevel="1"/>
|
||
<NewSeIdx Idx="1465" Stat="1" Eid="66" Args="5 0" CanReset="1" Desc="静电" Intro="自身的物理攻击有5%几率使对方麻痹" StarLevel="2"/>
|
||
<NewSeIdx Idx="1466" Stat="1" Eid="66" Args="6 0" CanReset="1" Desc="静电" Intro="自身的物理攻击有6%几率使对方麻痹" StarLevel="3"/>
|
||
<NewSeIdx Idx="2153" Stat="1" Eid="66" Args="7 0" CanReset="1" Desc="静电" Intro="自身的物理攻击有7%几率使对方麻痹" StarLevel="4"/>
|
||
<NewSeIdx Idx="2154" Stat="1" Eid="66" Args="8 0" CanReset="1" Desc="静电" Intro="自身的物理攻击有8%几率使对方麻痹" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1001" Stat= "2" Times="20" Eid="26" Args="1 20" ItemId="300030" Des="增加精灵防御20(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1002" Stat= "2" Times="20" Eid="26" Args="2 20" ItemId="300031" Des="增加精灵特防20(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1003" Stat= "2" Times="20" Eid="26" Args="3 20" ItemId="300032" Des="增加精灵攻击20(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1004" Stat= "2" Times="20" Eid="26" Args="4 20" ItemId="300033" Des="增加精灵特攻20(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1005" Stat= "2" Times="10" Eid="26" Args="5 10" ItemId="300034" Des="增加精灵速度10(赛尔间对战无效)"/>
|
||
|
||
<NewSeIdx Idx="1046" Stat= "2" Times="20" Eid="26" Args="2 30" ItemId="300045" Des="增加精灵防御30(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1047" Stat= "2" Times="20" Eid="26" Args="4 30" ItemId="300046" Des="增加精灵特防30(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1048" Stat= "2" Times="20" Eid="26" Args="1 30" ItemId="300047" Des="增加精灵攻击30(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1049" Stat= "2" Times="20" Eid="26" Args="3 30" ItemId="300048" Des="增加精灵特攻30(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1050" Stat= "2" Times="10" Eid="26" Args="5 15" ItemId="300049" Des="增加精灵速度15(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1051" Stat= "2" Times="10" Eid="30" Args="1 " ItemId="300050" Des="增加精灵技能致命一击率1/16(赛尔间对战无效)"/>
|
||
|
||
<NewSeIdx Idx="1052" Stat= "2" Times="20" Eid="26" Args="2 45" ItemId="300055" Des="增加精灵防御45(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1053" Stat= "2" Times="20" Eid="26" Args="4 45" ItemId="300056" Des="增加精灵特防45(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1054" Stat= "2" Times="20" Eid="26" Args="1 45" ItemId="300057" Des="增加精灵攻击45(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1055" Stat= "2" Times="20" Eid="26" Args="3 45" ItemId="300058" Des="增加精灵特攻45(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1056" Stat= "2" Times="10" Eid="26" Args="5 25" ItemId="300059" Des="增加精灵速度25(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1071" Stat= "2" Times="10" Eid="26" Args="1 30" ItemId="300121" Des="增加精灵攻击30(赛尔间对战无效)" />
|
||
|
||
<NewSeIdx Idx="1057" Stat= "2" Times="1" Eid="47" Args="25" ItemId="300060" Des="敌我双方伤害降低1/4(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1058" Stat= "2" Times="1" Eid="26" Args="1 25 3 25 5 25" ItemId="300061" Des="中秋月饼加精灵属性(赛尔间对战无效)"/>
|
||
|
||
<NewSeIdx Idx="1096" Stat= "2" Times="10" Eid="28" Args="3 10" ItemId="300601" Des="火系技能威力提升10%(使用10回合)"/>
|
||
<NewSeIdx Idx="1097" Stat= "2" Times="10" Eid="28" Args="2 10" ItemId="300606" Des="水系技能威力提升10%(使用10回合)"/>
|
||
<NewSeIdx Idx="1098" Stat= "2" Times="10" Eid="28" Args="1 10" ItemId="300607" Des="草系技能威力提升10%(使用10回合)"/>
|
||
<NewSeIdx Idx="1099" Stat= "2" Times="10" Eid="28" Args="6 10" ItemId="300608" Des="机械系技能威力提升10%(使用10回合)"/>
|
||
<NewSeIdx Idx="1100" Stat= "2" Times="10" Eid="28" Args="5 10" ItemId="300683" Des="电系技能威力提升10%(使用10回合)"/>
|
||
<NewSeIdx Idx="1101" Stat= "2" Times="10" Eid="28" Args="4 10" ItemId="300684" Des="飞行系技能威力提升10%(使用10回合)"/>
|
||
<NewSeIdx Idx="1102" Stat= "2" Times="10" Eid="28" Args="7 10" ItemId="300685" Des="地面系技能威力提升10%(使用10回合)"/>
|
||
<NewSeIdx Idx="1103" Stat= "2" Times="1" Eid="32" Args="1006" ItemId="300741" Des="在下次对战时,攻击类技能有1%的几率瞬杀对手"/>
|
||
|
||
<NewSeIdx Idx="1072" Stat= "4" Eid="401" Args="3 0" Desc="重伤" Intro="3%几率攻击技能的伤害翻倍"/>
|
||
<NewSeIdx Idx="1073" Stat= "4" Eid="402" Args="1 500" Desc="绝命" Intro="1%几率附加500点固定伤害"/>
|
||
<NewSeIdx Idx="1074" Stat= "4" Eid="403" Args="3 3 50" Desc="切割" Intro="3%几率令对手3回合内每回合减少50点体力"/>
|
||
<NewSeIdx Idx="1075" Stat= "4" Eid="404" Args="3 0" Desc="守护" Intro="3%几率受到攻击伤害减半"/>
|
||
<NewSeIdx Idx="1076" Stat= "4" Eid="405" Args="3 0" Desc="偷袭" Intro="3%几率令本次攻击先制+1"/>
|
||
<NewSeIdx Idx="1077" Stat= "4" Eid="406" Args="3 0" Desc="抵挡" Intro="3%几率完全阻挡一次攻击"/>
|
||
<NewSeIdx Idx="1078" Stat= "4" Eid="407" Args="2 5" Desc="灼热" Intro="对手处于烧伤状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1079" Stat= "4" Eid="407" Args="5 5" Desc="霜袭" Intro="对手处于冻伤状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1080" Stat= "4" Eid="407" Args="1 5" Desc="毒攻" Intro="对手处于中毒状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1081" Stat= "4" Eid="407" Args="0 5" Desc="残忍" Intro="对手处于麻痹状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1082" Stat= "4" Eid="407" Args="6 5" Desc="恐惧" Intro="对手处于害怕状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1083" Stat= "4" Eid="407" Args="8 5" Desc="困顿" Intro="对手处于睡眠状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1084" Stat= "4" Eid="407" Args="7 5" Desc="操控" Intro="对手处于疲惫状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1085" Stat= "4" Eid="407" Args="9 5" Desc="落石" Intro="对手处于石化状态时,5%几率威力翻倍"/>
|
||
<NewSeIdx Idx="1086" Stat= "4" Eid="408" Args="0 0" Desc="净化" Intro="给对手造成伤害时,附带消除能力强化效果(PVP无效)"/>
|
||
<NewSeIdx Idx="1087" Stat= "4" Eid="409" Args="5 2" Desc="灼烧" Intro="致命一击时,5%几率令对手进入烧伤状态"/>
|
||
<NewSeIdx Idx="1088" Stat= "4" Eid="409" Args="5 5" Desc="霜冻" Intro="致命一击时,5%几率令对手进入冻伤状态"/>
|
||
<NewSeIdx Idx="1089" Stat= "4" Eid="409" Args="5 1" Desc="毒伤" Intro="致命一击时,5%几率令对手进入中毒状态"/>
|
||
<NewSeIdx Idx="1090" Stat= "4" Eid="409" Args="5 0" Desc="麻痹" Intro="致命一击时,5%几率令对手进入麻痹状态"/>
|
||
<NewSeIdx Idx="1091" Stat= "4" Eid="409" Args="5 6" Desc="胆怯" Intro="致命一击时,5%几率令对手进入害怕状态"/>
|
||
<NewSeIdx Idx="1092" Stat= "4" Eid="409" Args="5 8" Desc="睡意" Intro="致命一击时,5%几率令对手进入睡眠状态"/>
|
||
<NewSeIdx Idx="1093" Stat= "4" Eid="409" Args="5 7" Desc="疲惫" Intro="致命一击时,5%几率令对手进入疲惫状态"/>
|
||
<NewSeIdx Idx="1094" Stat= "4" Eid="409" Args="5 9" Desc="石化" Intro="致命一击时,5%几率令对手进入石化状态"/>
|
||
<NewSeIdx Idx="1095" Stat= "4" Eid="410" Args="20 0" Desc="强化" Intro="伤害提升20%(PVP无效)"/>
|
||
|
||
<NewSeIdx Idx="1212" Stat= "5" Eid="134" Args="1 5" Desc="灵光" Intro="草系技能威力提升5%"/>
|
||
<NewSeIdx Idx="1637" Stat= "5" Eid="137" Args="5 5 5 5 5 5" Desc="创世六神兵合体特效" />
|
||
|
||
<NewSeIdx Idx="1635" Stat= "5" Eid="239" Desc="所有技能威力加5" Args="5 0" AdditionType="2" AdditionNum="5"/>
|
||
<NewSeIdx Idx="1636" Stat= "5" Eid="239" Desc="所有技能威力加10" Args="10 0" AdditionType="2" AdditionNum="10"/>
|
||
|
||
<NewSeIdx Idx="1640" Stat= "5" Eid="238" Desc="神兽战团 金斯特 第二套种族值" Args="132 113 92 90 92 106" AdditionType="1" AdditionNum="5" />
|
||
<NewSeIdx Idx="1641" Stat= "5" Eid="238" Desc="神兽战团 金斯特 第三套种族值" Args="135 115 94 95 94 107" AdditionType="1" AdditionNum="5"/>
|
||
|
||
<NewSeIdx Idx="1638" Stat= "5" Eid="238" Desc="神兽战团 特兰西 第二套种族值" Args="127 118 90 90 90 110" AdditionType="1"/>
|
||
<NewSeIdx Idx="1639" Stat= "5" Eid="238" Desc="神兽战团 特兰西 第三套种族值" Args="130 120 92 95 91 112" AdditionType="1"/>
|
||
|
||
<NewSeIdx Idx="1642" Stat= "5" Eid="238" Desc="神兽战团 拉塞尔 第二套种族值" Args="135 110 95 95 95 95" AdditionType="1"/>
|
||
<NewSeIdx Idx="1643" Stat= "5" Eid="238" Desc="神兽战团 拉塞尔 第三套种族值" Args="140 110 100 95 100 95" AdditionType="1"/>
|
||
|
||
<NewSeIdx Idx="1655" Stat= "5" Eid="247" Desc=" 天枢星守护者拉奥斯专属特性 攻击+10,特防+10" Args="0 10 0 0 10 0" AdditionType="3"/>
|
||
<NewSeIdx Idx="1656" Stat= "5" Eid="247" Desc=" 天府星守护者阿苏亚专属特性 攻击+10,防御+10" Args="0 10 10 0 0 0" AdditionType="3"/>
|
||
|
||
<NewSeIdx Idx="1657" Stat= "5" Eid="247" Desc=" 天枢星守护者拉奥斯专属特性 进化 体力+10 攻击+10 防御+10 特防+10" Args="10 10 10 0 10 0" AdditionType="3"/>
|
||
<NewSeIdx Idx="1658" Stat= "5" Eid="247" Desc=" 天府星守护者阿苏亚专属特性 进化 攻击+10 速度+10 防御+10 特防+10" Args="0 10 10 0 10 10" AdditionType="3"/>
|
||
|
||
<NewSeIdx Idx="1669" Stat= "5" Eid="247" Desc="北斗纳斯里专属特性 防御+10 特防+10" Args="0 0 10 0 10 0" />
|
||
<NewSeIdx Idx="1670" Stat= "5" Eid="247" Desc="南斗加西亚专属特性 攻击+10,速度+10" Args="0 10 0 0 0 10" />
|
||
<NewSeIdx Idx="1671" Stat= "5" Eid="247" Desc="北斗纳斯里专属特性 进化 体力+10 攻击+10 防御+10 特防+10" Args="10 10 10 0 10 0"/>
|
||
<NewSeIdx Idx="1672" Stat= "5" Eid="247" Desc="南斗加西亚专属特性 进化 体力+10 攻击+10 防御+10 速度+10 " Args="10 10 10 0 0 10" />
|
||
|
||
<NewSeIdx Idx="1767" Stat= "5" Eid="277" Args="1 1 2" Desc="登场首回合所有攻击先制+1同时增加20%暴击率"/>
|
||
<NewSeIdx Idx="1768" Stat= "5" Eid="285" Args="100 50" Desc="满体力时100%免疫异常状态,满体力时50%概率免疫能力下降状态"/>
|
||
<NewSeIdx Idx="1772" Stat= "5" Eid="286" Args="20" Desc="三兄弟特性由每回合回血15点变为20点"/>
|
||
<NewSeIdx Idx="1776" Stat= "5" Eid="270" Args="2 2" Desc="首次登场2回合内,免疫异常状态以及能力下降状态" />
|
||
<NewSeIdx Idx="1777" Stat= "5" Eid="288" Args="3 50" Desc="首次登场3回合内所有直接攻击附加50点固定伤害" />
|
||
|
||
<NewSeIdx Idx="1805" Stat="5" Eid="265" Args="1000 6 2" Desc="每次攻击6%使对手烧伤" />
|
||
<NewSeIdx Idx="1806" Stat="5" Eid="109" Args="20 20" Desc="每次攻击20%概率附加20点固定伤害" />
|
||
<NewSeIdx Idx="1807" Stat="5" Eid="299" Args="6 2" Desc="若对手处于害怕状态则烧伤" />
|
||
|
||
<NewSeIdx Idx="1474" Stat="7" Eid="171" Args="0 0 0 0 0 0" Desc="战队技能初始值" />
|
||
<NewSeIdx Idx="1765" Stat="5" Eid="247" Args="15 10 10 10 10 10" Desc="体力+15、攻击+10、防御+10、特防+10、速度+10、特攻+10"/>
|
||
|
||
<NewSeIdx Idx="2187" Stat="1" Eid="699" Args="20 60" Desc="反弹 " Intro="20%弹60点固定伤害" StarLevel="0"/>
|
||
<NewSeIdx Idx="2189" Stat="1" Eid="699" Args="25 70" Desc="反弹 " Intro="25%弹70点固定伤害" StarLevel="1"/>
|
||
<NewSeIdx Idx="2191" Stat="1" Eid="699" Args="30 80" Desc="反弹 " Intro="30%弹80点固定伤害" StarLevel="2"/>
|
||
<NewSeIdx Idx="2193" Stat="1" Eid="699" Args="35 90" Desc="反弹 " Intro="35%弹90点固定伤害" StarLevel="3"/>
|
||
<NewSeIdx Idx="2195" Stat="1" Eid="699" Args="40 100" Desc="反弹 " Intro="40%弹100点固定伤害" StarLevel="4"/>
|
||
<NewSeIdx Idx="2198" Stat="1" Eid="699" Args="45 110" Desc="反弹 " Intro="45%弹110点固定伤害" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="2188" Stat="1" Eid="700" Args="6 0" Desc="吸血" Intro="回复造成伤害的6%" StarLevel="0"/>
|
||
<NewSeIdx Idx="2190" Stat="1" Eid="700" Args="7 0" Desc="吸血" Intro="回复造成伤害的7%" StarLevel="1"/>
|
||
<NewSeIdx Idx="2192" Stat="1" Eid="700" Args="8 0" Desc="吸血" Intro="回复造成伤害的8%" StarLevel="2"/>
|
||
<NewSeIdx Idx="2194" Stat="1" Eid="700" Args="9 0" Desc="吸血" Intro="回复造成伤害的9%" StarLevel="3"/>
|
||
<NewSeIdx Idx="2196" Stat="1" Eid="700" Args="10 0" Desc="吸血" Intro="回复造成伤害的10%" StarLevel="4"/>
|
||
<NewSeIdx Idx="2199" Stat="1" Eid="700" Args="11 0" Desc="吸血" Intro="回复造成伤害的11%" StarLevel="5"/>
|
||
|
||
<NewSeIdx Idx="1104" Stat= "2" Times="10" Eid="26" Args="1 80" ItemId="300779" Des="增加精灵攻击80点(赛尔之间对战无效)"/>
|
||
<NewSeIdx Idx="1105" Stat= "2" Times="10" Eid="26" Args="2 80" ItemId="300780" Des="增加精灵防御80点(赛尔之间对战无效)"/>
|
||
<NewSeIdx Idx="1106" Stat= "2" Times="10" Eid="26" Args="3 80" ItemId="300781" Des="增加精灵特攻80点(赛尔之间对战无效)"/>
|
||
<NewSeIdx Idx="1107" Stat= "2" Times="10" Eid="26" Args="4 80" ItemId="300782" Des="增加精灵特防80点(赛尔之间对战无效)"/>
|
||
<NewSeIdx Idx="1108" Stat= "2" Times="10" Eid="26" Args="5 45" ItemId="300783" Des="增加精灵速度45点(赛尔之间对战无效)"/>
|
||
<NewSeIdx Idx="1109" Stat= "2" Times="5" Eid="30" Args="2" ItemId="300784" Des="增加精灵技能致命一击率1/8(赛尔间对战无效)"/>
|
||
<NewSeIdx Idx="1110" Stat= "2" Times="1" Eid="203" Args="0 25" ItemId="300785" Des="对战时敌方精灵造成的伤害降低1/4(赛尔间对战无效)"/>
|
||
|
||
</NewSe>
|