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将任务奖励逻辑重构到单独的文件中,增加对宠物技能和皮肤奖励的支持,优化任务完成处理流程
107 lines
2.5 KiB
Go
107 lines
2.5 KiB
Go
package task
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import (
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"blazing/common/data"
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"blazing/modules/config/service"
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"blazing/modules/player/model"
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)
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type TaskResult struct {
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Pet *model.PetInfo `json:"petTypeId" description:"发放的精灵ID"` // 发放的精灵ID,
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ItemList []data.ItemInfo `json:"itemList" description:"发放物品的数组"` // 发放物品的数组,
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Title uint32 `json:"title" description:"称号奖励"`
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RewardPetID uint32 `json:"rewardPetId" description:"宠物相关奖励目标精灵ID"`
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TrainSkillIDs []uint32 `json:"trainSkillIds" description:"特训技能奖励"`
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SkinIDs []uint32 `json:"skinIds" description:"皮肤奖励"`
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}
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func GetTaskInfo(id, ot int) *TaskResult {
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ret := &TaskResult{}
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r := service.NewTaskService().Get(id, ot)
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if r == nil {
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return nil
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}
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pet := service.NewPetRewardService().Get(r.ElfRewardIds)
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if pet != nil {
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ret.Pet = model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil, 0)
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}
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ret.RewardPetID = r.RewardPetID
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ret.TrainSkillIDs = append(ret.TrainSkillIDs, r.TrainSkillIDs...)
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ret.SkinIDs = append(ret.SkinIDs, r.SkinIDs...)
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if ret.Pet != nil {
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applyTaskRewardPetExtras(ret.Pet, ret.TrainSkillIDs, ret.SkinIDs)
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}
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for _, itemID := range r.ItemRewardIds {
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iteminfo := service.NewItemService().GetItemCount(itemID)
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ret.ItemList = append(ret.ItemList, data.ItemInfo{ItemId: iteminfo.ItemId, ItemCnt: iteminfo.ItemCnt})
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}
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if r.TitleRewardIds != 0 {
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ret.Title = r.TitleRewardIds
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}
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return ret
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}
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func applyTaskRewardPetExtras(pet *model.PetInfo, trainSkillIDs, skinIDs []uint32) {
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if pet == nil {
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return
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}
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if merged := mergeTaskRewardIDs(pet.ExtSKill, trainSkillIDs); len(merged) != len(pet.ExtSKill) {
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pet.ExtSKill = merged
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}
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mergedSkins := mergeTaskRewardIDs(pet.ExtSkin, skinIDs)
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if len(mergedSkins) != len(pet.ExtSkin) {
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pet.ExtSkin = mergedSkins
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}
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if pet.SkinID == 0 {
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for _, skinID := range mergedSkins {
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if skinID != 0 {
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pet.SkinID = skinID
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break
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}
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}
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}
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}
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func mergeTaskRewardIDs(dst []uint32, src []uint32) []uint32 {
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if len(src) == 0 {
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return dst
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}
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seen := make(map[uint32]struct{}, len(dst)+len(src))
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result := make([]uint32, 0, len(dst)+len(src))
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for _, id := range dst {
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if id == 0 {
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continue
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}
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if _, ok := seen[id]; ok {
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continue
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}
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seen[id] = struct{}{}
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result = append(result, id)
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}
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for _, id := range src {
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if id == 0 {
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continue
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}
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if _, ok := seen[id]; ok {
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continue
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}
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seen[id] = struct{}{}
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result = append(result, id)
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}
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return result
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}
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