Files
bl/logic/service/player/task_completion.go
xinian f6aa0c3339
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feat: 重构任务奖励系统并增加宠物技能和皮肤奖励
将任务奖励逻辑重构到单独的文件中,增加对宠物技能和皮肤奖励的支持,优化任务完成处理流程
2026-04-11 19:25:59 +08:00

194 lines
4.7 KiB
Go

package player
import (
"blazing/common/data"
"blazing/common/socket/errorcode"
fightinfo "blazing/logic/service/fight/info"
tasklogic "blazing/logic/service/task"
configmodel "blazing/modules/config/model"
configservice "blazing/modules/config/service"
playermodel "blazing/modules/player/model"
"sync"
)
type TaskCompletionContext struct {
TaskID uint32
OutState int
Config *configmodel.TaskConfig
Reward *tasklogic.TaskResult
Result *tasklogic.CompleteTaskOutboundInfo
SkipDefaultReward bool
}
type TaskCompletionHandler func(*Player, *TaskCompletionContext) errorcode.ErrorCode
var taskCompletionRegistry = struct {
sync.RWMutex
handlers map[uint32]TaskCompletionHandler
}{
handlers: make(map[uint32]TaskCompletionHandler),
}
type taskRewardGrantResult struct {
Pet *playermodel.PetInfo
Items []data.ItemInfo
}
func RegisterTaskCompletionHandler(taskID uint32, handler TaskCompletionHandler) {
if taskID == 0 || handler == nil {
return
}
taskCompletionRegistry.Lock()
taskCompletionRegistry.handlers[taskID] = handler
taskCompletionRegistry.Unlock()
}
func RegisterTaskTalkLimitHandler(taskID, talkID, needCount uint32) {
RegisterTaskCompletionHandler(taskID, func(p *Player, _ *TaskCompletionContext) errorcode.ErrorCode {
if p == nil || p.Service == nil || p.Service.Talk == nil {
return errorcode.ErrorCodes.ErrSystemError
}
currentCount, ok := p.Service.Talk.Progress(int(talkID))
if !ok || currentCount < needCount {
return errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
}
return 0
})
}
func (p *Player) getTaskGift(taskID int, outState int) *tasklogic.TaskResult {
if taskID <= 0 {
return nil
}
return tasklogic.GetTaskInfo(taskID, outState)
}
func hasTaskCompletionHandler(taskID uint32) bool {
taskCompletionRegistry.RLock()
_, ok := taskCompletionRegistry.handlers[taskID]
taskCompletionRegistry.RUnlock()
return ok
}
func getTaskCompletionHandler(taskID uint32) TaskCompletionHandler {
taskCompletionRegistry.RLock()
handler := taskCompletionRegistry.handlers[taskID]
taskCompletionRegistry.RUnlock()
return handler
}
func (p *Player) canCompleteTaskReward(taskID, outState int) bool {
if taskID <= 0 {
return false
}
return p.getTaskGift(taskID, outState) != nil || hasTaskCompletionHandler(uint32(taskID))
}
func (p *Player) ApplyTaskCompletion(taskID uint32, outState int, result *tasklogic.CompleteTaskOutboundInfo) (*taskRewardGrantResult, errorcode.ErrorCode) {
if p == nil {
return nil, errorcode.ErrorCodes.ErrSystemError
}
ctx := &TaskCompletionContext{
TaskID: taskID,
OutState: outState,
Config: configservice.NewTaskService().Get(int(taskID), outState),
Reward: tasklogic.GetTaskInfo(int(taskID), outState),
Result: result,
}
if ctx.Reward == nil && !hasTaskCompletionHandler(taskID) {
return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
}
if handler := getTaskCompletionHandler(taskID); handler != nil {
if err := handler(p, ctx); err != 0 {
return nil, err
}
}
if ctx.SkipDefaultReward {
if result != nil {
result.ItemLen = uint32(len(result.ItemList))
}
return &taskRewardGrantResult{Items: make([]data.ItemInfo, 0)}, 0
}
if ctx.Reward == nil {
return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
}
return p.grantTaskReward(ctx.Reward, result), 0
}
func (p *Player) grantTaskReward(reward *tasklogic.TaskResult, result *tasklogic.CompleteTaskOutboundInfo) *taskRewardGrantResult {
granted := &taskRewardGrantResult{
Items: make([]data.ItemInfo, 0),
}
if reward == nil {
if result != nil {
result.ItemLen = uint32(len(result.ItemList))
}
return granted
}
if reward.Pet != nil {
p.Service.Pet.PetAdd(reward.Pet, 0)
granted.Pet = reward.Pet
if result != nil {
result.CaptureTime = reward.Pet.CatchTime
result.PetTypeId = reward.Pet.ID
}
}
for _, item := range reward.ItemList {
if !p.ItemAdd(item.ItemId, item.ItemCnt) {
continue
}
granted.Items = append(granted.Items, item)
if result != nil {
result.ItemList = append(result.ItemList, item)
}
}
if reward.Title != 0 {
p.GiveTitle(reward.Title)
}
if reward.RewardPetID != 0 {
p.GrantTaskPetRewards(reward.RewardPetID, reward.TrainSkillIDs, reward.SkinIDs)
}
if result != nil {
result.ItemLen = uint32(len(result.ItemList))
}
return granted
}
func (p *Player) SendTaskCompletionBonus(bonusID uint32, granted *taskRewardGrantResult) {
if p == nil {
return
}
res := &fightinfo.S2C_GET_BOSS_MONSTER{
BonusID: bonusID,
}
if granted != nil && granted.Pet != nil {
res.PetID = granted.Pet.ID
res.CaptureTm = granted.Pet.CatchTime
}
if granted != nil {
for _, item := range granted.Items {
res.AddItemInfo(item)
}
}
if res.HasReward() {
p.SendPackCmd(8004, res)
}
}