feat(item): 优化购买金币商品逻辑并完善宠物属性计算 - 购买金币商品时增加失败回滚机制,确保扣除金币与实际获得物品一致 - 使用 `CalculatePetPane` 替代 `Update` 方法以正确刷新宠物面板数据 - 精简地图热度统计逻辑,移除并发安全库依赖,改用普通 map 配合原子操作 - 移除 Space 结构体中冗余的 SuperValue 字段,直接通过 map 统计地图人数 - 更新地图配置文件中的怪物分布信息,调整部分怪物等级和数量配置 ```
78 lines
2.0 KiB
Go
78 lines
2.0 KiB
Go
package controller
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import (
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"blazing/common/data/xmlres"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/item"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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"github.com/gogf/gf/v2/util/gconv"
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)
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func (h Controller) BuyItem(data *item.BuyInboundInfo, c *player.Player) (result *item.BuyOutboundInfo, err errorcode.ErrorCode) {
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tt, ok := xmlres.ItemsMAP[int(data.ItemId)]
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if ok && tt.Price != 0 && c.UseCoins(data.Count*uint32(tt.Price)) {
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r := c.ItemAdd(model.ItemInfo{ItemId: data.ItemId, ItemCnt: data.Count})
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if len(r) != 0 {
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return &item.BuyOutboundInfo{
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ItemId: data.ItemId,
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Level: 1,
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Count: data.Count,
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Coins: c.Info.Coins,
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}, 0
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}
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//购买失败,返还豆子
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c.Info.Coins += data.Count * uint32(tt.Price)
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}
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return &item.BuyOutboundInfo{
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Coins: c.Info.Coins,
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}, 0
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}
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func (h Controller) BuyMItem(data *item.BuyMultiInboundInfo, c *player.Player) (result *item.BuyMultiOutboundInfo, err errorcode.ErrorCode) {
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var rrr []model.ItemInfo
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for _, v := range data.ItemIds {
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_, ok := xmlres.ItemsMAP[int(v)]
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if ok {
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rrr = append(rrr, model.ItemInfo{ItemId: uint32(v), ItemCnt: 1})
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}
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}
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r := c.ItemAdd(rrr...)
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if len(r) != 0 {
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return &item.BuyMultiOutboundInfo{
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Coins: c.Info.Coins,
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}, 0
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}
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return &item.BuyMultiOutboundInfo{
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Coins: c.Info.Coins,
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}, 0
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}
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func (h Controller) BuyGoldItem(data *item.C2S_GOLD_BUY_PRODUCT, c *player.Player) (result *item.S2C_GoldBuyProductInfo, err errorcode.ErrorCode) {
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r := xmlres.GoldProductMap[int(data.ProductID)]
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if !c.UseGold(uint32(data.Count) * uint32(gconv.Uint32(r.Price))) {
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return nil, errorcode.ErrorCodes.ErrSystemError
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}
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r1 := c.ItemAdd(model.ItemInfo{ItemId: uint32(gconv.Uint32(r.ItemID)), ItemCnt: uint32(data.Count)})
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if len(r1) == int(data.Count) {
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//失败返还
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c.Info.GoldBean += uint32(uint32(data.Count)-uint32(len(r1))) * uint32(gconv.Uint32(r.Price))
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}
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result = &item.S2C_GoldBuyProductInfo{
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Gold: c.Info.GoldBean,
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PayGold: uint32(data.Count) * uint32(gconv.Uint32(r.Price)),
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Reserved: 0,
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}
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return
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}
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