Files
bl/logic/service/fight/input/team.go
xinian f433a26a6d
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refactor: 重构战斗系统为统一动作包结构
2026-04-06 00:58:23 +08:00

56 lines
1.3 KiB
Go

package input
// TeamSlots 返回当前输入所在阵营的全部有效战斗位视图。
func (our *Input) TeamSlots() []*Input {
if our == nil {
return nil
}
if len(our.Team) == 0 {
return []*Input{our}
}
slots := make([]*Input, 0, len(our.Team))
for _, teammate := range our.Team {
if teammate == nil {
continue
}
slots = append(slots, teammate)
}
return slots
}
// Teammates 返回队友列表,不包含自己。
func (our *Input) Teammates() []*Input {
if our == nil {
return nil
}
teammates := make([]*Input, 0, len(our.Team))
for _, teammate := range our.TeamSlots() {
if teammate == nil || teammate == our {
continue
}
teammates = append(teammates, teammate)
}
return teammates
}
// LivingTeammates 返回当前仍有存活出战精灵的队友列表。
func (our *Input) LivingTeammates() []*Input {
if our == nil {
return nil
}
teammates := make([]*Input, 0, len(our.Team))
for _, teammate := range our.Teammates() {
currentPet := teammate.CurrentPet()
if currentPet == nil || currentPet.Info.Hp == 0 {
continue
}
teammates = append(teammates, teammate)
}
return teammates
}
// HasLivingTeammate 用于快速判断当前战斗位是否还有存活队友。
func (our *Input) HasLivingTeammate() bool {
return len(our.LivingTeammates()) > 0
}