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bl/logic/service/fight/boss/NewSeIdx_82.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
)
// 82. 每躲避一次攻击该回合结束后会回复n体力a1: n
type NewSel82 struct {
NewSel0
dodgedThisTurn bool
}
func (e *NewSel82) Miss() {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return
}
// 标记本回合已躲避
e.dodgedThisTurn = true
}
func (e *NewSel82) TurnEnd() {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return
}
// 如果本回合躲避了攻击,恢复指定体力
if e.dodgedThisTurn {
e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Args()[0])
e.dodgedThisTurn = false
}
}
func init() {
input.InitEffect(input.EffectType.NewSel, 82, &NewSel82{})
}