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bl/logic/service/fight/boss/NewSeIdx_80.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 80. 受到超过n的伤害时恢复m体力a1: n, a2: m
type NewSel80 struct {
NewSel0
}
func (e *NewSel80) Skill_Use() bool {
//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
// 检查受到的伤害是否超过阈值
if e.Ctx().Our.SumDamage.Cmp(e.Args()[0]) > 0 {
// 恢复指定点数的体力
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[1])
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 80, &NewSel80{})
}