35 lines
870 B
Go
35 lines
870 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 57. 如果对方存在某异常状态,则自己攻击的致命一击率提高n/16(a1: 异常状态类型, a2: n)
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type NewSel57 struct {
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NewSel0
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}
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func (e *NewSel57) DamageAdd(*info.DamageZone) bool {
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//魂印特性有不在场的情况,绑定时候将精灵和特性绑定
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
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return true
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}
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// 检查对手是否处于指定异常状态
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statusType := info.EnumPetStatus(e.Args()[0].IntPart())
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if !e.Ctx().Opp.StatEffect_Exist(statusType) {
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return true
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}
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// 提高致命一击率n/16
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if e.Ctx().SkillEntity != nil {
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e.Ctx().SkillEntity.XML.CritRate += int(e.Args()[1].IntPart() / 16)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 57, &NewSel57{})
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}
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