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bl/logic/service/fight/boss/NewSeIdx_32.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/gogf/gf/v2/util/grand"
)
// 32. 进攻类技能有n%几率秒杀对方;a1: n 千分比)
// TODO: 实现进攻类技能有n%几率秒杀对方;a1: n 千分比)的核心逻辑
type NewSel32 struct {
NewSel0
}
func (e *NewSel32) Skill_Use() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if e.Ctx().SkillEntity.AttackTime == 0 {
return true
}
if !e.Ctx().SkillEntity.Hit {
return true
}
success := grand.Meet(int(e.Args()[0].IntPart()), 1000) // _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 1000)
if !success {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Ctx().Opp.CurPet[0].GetHP(),
})
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 32, &NewSel32{})
}