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bl/logic/service/fight/boss/NewSeIdx_31.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/input"
)
// 31. 受到致死攻击时有n%几率余下 m 点体力;a1: n 百分比, a2: m 体力值)
// TODO: 实现受到致死攻击时有n%几率余下 m 点体力;a1: n 百分比, a2: m 体力值)的核心逻辑
type NewSel31 struct {
NewSel0
}
func (e *NewSel31) Action_end_ex() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
// 3. 概率判定Args()[1]为触发概率)
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if !success {
return true
}
if e.Ctx().Our.CurPet[0].Info.Hp == 0 {
e.Ctx().Our.CurPet[0].Info.Hp = uint32(e.Args()[1].IntPart())
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 31, &NewSel31{})
}