32 lines
1017 B
Go
32 lines
1017 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// 14. 若遇到天敌, 则战斗开始时连续害怕 n 回合;(a1: n)
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// TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;(a1: n)的核心逻辑
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type NewSel14 struct {
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NewSel0
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conut int
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}
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func (e *NewSel14) TurnStart(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) {
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// TODO: 实现若遇到天敌, 则战斗开始时连续害怕 n 回合;(a1: n)的核心逻辑
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if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime || !e.ISNaturalEnemy() {
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return
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}
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// 5. 获取状态效果实例并设置参数
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
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// 6. 给对手添加状态
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//然后这里是被动添加,所以对方不能消除
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e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 14, &NewSel14{})
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}
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