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bl/logic/service/fight/boss/NewSeIdx_116.go
xinian 9c6f3988de
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refactor: 重构 CurrentPet 为 CurPet
2026-04-04 04:34:43 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 116. 自身的物理攻击有n%几率使对方处于异常状态a1: n, a2: 异常状态类型)
// TODO: 实现自身的物理攻击有n%几率使对方处于异常状态a1: n, a2: 异常状态类型)的核心逻辑
type NewSel116 struct {
NewSel0
}
func (e *NewSel116) Skill_Use() bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurPet[0].Info.CatchTime {
return true
}
success, _, _ := e.Input.Player.Roll(50, 100)
if !success {
return true
}
eff := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Tired))
e.Ctx().Opp.AddEffect(e.Ctx().Our, eff)
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 116, &NewSel116{})
}