139 lines
2.5 KiB
Go
139 lines
2.5 KiB
Go
package service
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import (
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"blazing/common/data/xmlres"
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"blazing/cool"
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"blazing/modules/blazing/model"
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"context"
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"time"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/gogf/gf/v2/os/gtime"
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)
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// 是否注册,如果注册过,那么就会产生用户player信息
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func (s *InfoService) IsReg() bool {
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m := s.GModel(s.Model)
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record, err := m.One()
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if err != nil {
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return false
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}
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if record != nil {
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return true
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}
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return false
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}
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// 实现注册,id+昵称+颜色
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func (s *InfoService) Reg(nick string, color uint32) {
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if s.IsReg() {
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return
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}
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t := model.NewPlayer()
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t.PlayerID = uint64(s.userid)
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//设置用户信息
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t.Data = model.NewPlayerInfo()
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t.Data.Nick = nick
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// for i := 0; i < 80; i++ { //超NO芯片填充
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// t.Data.NonoChipList[i] = 255
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// }
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t.Data.Color = color
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t.Data.RegisterTime = uint32(time.Now().Unix()) //写入注册时间
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_, err := cool.DBM(s.Model).Data(t).FieldsEx("id").Insert()
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if err != nil {
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glog.Error(context.Background(), err)
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return
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}
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//go s.InitTask()
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}
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func (s *InfoService) Person(userid uint32) *model.PlayerInfo {
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m := cool.DBM(s.Model).Where("player_id", userid)
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var tt model.PlayerEX
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err := m.Scan(&tt)
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if err != nil {
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return nil
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}
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ret := tt.Data
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return &ret
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}
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func (s *InfoService) Personself() *model.PlayerInfo {
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m := cool.DBM(s.Model).Where("player_id", s.userid)
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var tt model.PlayerEX
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err := m.Scan(&tt)
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if err != nil {
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return nil
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}
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if !IsToday(tt.LastResetTime) { //判断是否是今天
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//每天login时候检查重置时间,然后把电池,任务,挖矿重置
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//挖矿需要单独存,因为防止多开挖矿
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tt.LastResetTime = gtime.Now()
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for i := 400; i < 500; i++ { //每日任务区段
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tttL, ok := xmlres.TaskMap[i]
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if ok {
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if tttL.Type == 1 { //日常任务
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tt.Data.SetTask(i, model.Unaccepted)
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}
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}
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}
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for i := 0; i < 50; i++ { //每日任务区段
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tt.Data.DailyResArr[i] = 0 //重置每日任务
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}
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//defer t.Service.Talk_Reset()
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_, err := m.Save(tt)
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if err != nil {
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panic(err)
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}
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}
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ret := tt.Data
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return &ret
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}
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func (s *InfoService) Save(data model.PlayerInfo) {
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m := s.GModel(s.Model)
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var tt model.PlayerEX
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m.Scan(&tt)
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tt.Data = data
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_, err := m.Save(tt)
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if err != nil {
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panic(err)
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}
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}
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type InfoService struct {
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BaseService
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}
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func NewInfoService(id uint32) *InfoService {
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return &InfoService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewPlayer(), UniqueKey: map[string]string{
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"player_id": "角色名称不能重复",
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}},
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},
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}
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}
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