Files
bl/modules/player/service/cdk_reward.go

160 lines
4.3 KiB
Go

package service
import (
"blazing/common/data"
baseservice "blazing/modules/base/service"
configservice "blazing/modules/config/service"
"blazing/modules/player/model"
"fmt"
"time"
)
type CdkRewardPet struct {
PetID uint32 `json:"pet_id"`
CatchTime uint32 `json:"catch_time"`
}
type CdkRewardResult struct {
CdkID uint32 `json:"cdk_id"`
Items []data.ItemInfo `json:"items,omitempty"`
Pets []CdkRewardPet `json:"pets,omitempty"`
TitleIDs []uint32 `json:"title_ids,omitempty"`
Coins int64 `json:"coins,omitempty"`
Gold int64 `json:"gold,omitempty"`
FreeGold int64 `json:"free_gold,omitempty"`
ExpPool int64 `json:"exp_pool,omitempty"`
EVPool int64 `json:"ev_pool,omitempty"`
}
type CdkSpecialRewardAdder func(itemID uint32, count int64) bool
// GrantConfigReward 按 cdk 配置 ID 发放奖励,不处理兑换码次数和领取资格校验。
// 当传入 specialAdder 时,赛尔豆/累计经验/金豆/学习力会优先走在线玩家加成逻辑。
func (s *CdkService) GrantConfigReward(cdkID uint32, specialAdders ...CdkSpecialRewardAdder) (*CdkRewardResult, error) {
cfg := configservice.NewCdkService().GetByID(cdkID)
if cfg == nil {
return nil, fmt.Errorf("绑定的CDK不存在")
}
if cfg.Type != configservice.CDKTypeReward {
return nil, fmt.Errorf("当前CDK不是游戏内奖励类型")
}
if cfg.BindUserId != 0 && cfg.BindUserId != s.userid {
return nil, fmt.Errorf("CDK已绑定其他用户")
}
if !cfg.ValidEndTime.IsZero() && cfg.ValidEndTime.Before(time.Now()) {
return nil, fmt.Errorf("绑定的CDK已过期")
}
result := &CdkRewardResult{CdkID: cdkID}
infoService := NewInfoService(s.userid)
playerInfo := infoService.GetLogin()
if playerInfo == nil {
return nil, fmt.Errorf("玩家角色不存在")
}
var specialAdder CdkSpecialRewardAdder
if len(specialAdders) > 0 {
specialAdder = specialAdders[0]
}
var (
infoDirty bool
bagItems []data.ItemInfo
)
appendRewardItem := func(itemID uint32, count int64) error {
if itemID == 0 || count <= 0 {
return nil
}
switch itemID {
case 1:
result.Coins += count
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放赛尔豆失败")
}
} else {
playerInfo.Coins += count
infoDirty = true
}
case 3:
result.ExpPool += count
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放经验池失败")
}
} else {
playerInfo.ExpPool += count
infoDirty = true
}
case 5:
result.Gold += count
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放金豆失败")
}
}
case 9:
result.EVPool += count
if specialAdder != nil {
if !specialAdder(itemID, count) {
return fmt.Errorf("在线发放学习力失败")
}
} else {
playerInfo.EVPool += count
infoDirty = true
}
default:
bagItems = append(bagItems, data.ItemInfo{ItemId: int64(itemID), ItemCnt: count})
}
return nil
}
for _, rewardID := range cfg.ItemRewardIds {
itemInfo := configservice.NewItemService().GetItemCount(rewardID)
if err := appendRewardItem(uint32(itemInfo.ItemId), itemInfo.ItemCnt); err != nil {
return nil, err
}
}
if result.Gold != 0 && specialAdder == nil {
baseservice.NewBaseSysUserService().UpdateGold(s.userid, result.Gold*100)
}
if result.FreeGold != 0 {
baseservice.NewBaseSysUserService().UpdateFreeGold(s.userid, result.FreeGold*100)
}
if len(bagItems) > 0 {
items, err := NewItemService(s.userid).AddItems(bagItems)
if err != nil {
return nil, err
}
result.Items = items
}
for _, rewardID := range cfg.ElfRewardIds {
pet := configservice.NewPetRewardService().Get(rewardID)
if pet == nil {
continue
}
petInfo := model.GenPetInfo(int(pet.MonID), int(pet.DV), int(pet.Nature), int(pet.Effect), int(pet.Lv), nil, 0)
catchTime, err := NewPetService(s.userid).PetAdd(petInfo, 0)
if err != nil {
return nil, err
}
result.Pets = append(result.Pets, CdkRewardPet{
PetID: uint32(pet.MonID),
CatchTime: catchTime,
})
}
if cfg.TitleRewardIds != 0 {
NewTitleService(s.userid).Give(cfg.TitleRewardIds)
result.TitleIDs = append(result.TitleIDs, cfg.TitleRewardIds)
}
if infoDirty {
infoService.Save(*playerInfo)
}
return result, nil
}