Files
bl/common/socket/ServerEvent.go
昔念 ea4ca98e49 fix(socket): 修复连接处理逻辑并优化数据解码流程
- 修复 `OnOpen` 中网络类型判断位置不正确的问题,提前过滤非 TCP 连接
- 移除 `OnTraffic` 中重复的网络类型判断
- 优化 `TomeeSocketCodec` 的解码逻辑,使用 `InboundBuffered` 和 `Next` 提高效率
- 调整 `ByteArray` 创建方法参数,避免可变参数带来的性能损耗
- 在 `ClientData` 中将 `IsCrossDomain` 改为 `sync.Once` 避免重复处理
- 使用 `AsyncWrite` 替代 `Write` 提升写入异步性
- 修复连接关闭流程,使用
2025-11-01 14:31:19 +08:00

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package socket
import (
"context"
"log"
"os"
"sync/atomic"
"time"
"blazing/common/socket/codec"
"blazing/cool"
"blazing/logic/service/player"
"github.com/panjf2000/gnet/v2"
)
func (s *Server) Boot() error {
// go s.bootws()
err := gnet.Run(s, s.network+"://"+s.addr,
gnet.WithMulticore(true),
gnet.WithTicker(true),
// gnet.WithReusePort(true),
// gnet.WithReuseAddr(true),
gnet.WithSocketRecvBuffer(s.bufferSize))
if err != nil {
panic(err)
}
return nil
}
func (s *Server) Stop() error {
_ = s.eng.Stop(context.Background())
s.workerPool.Release()
return nil
}
func (s *Server) OnClose(c gnet.Conn, _ error) (action gnet.Action) {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
cool.Loger.Error(context.TODO(), "panic 错误:", err)
}
}()
atomic.AddInt64(&s.connected, -1)
//logging.Infof("conn[%v] disconnected", c.RemoteAddr().String())
v, _ := c.Context().(*player.ClientData)
if v.Player != nil {
v.SaveL.Do(func() { //使用保存锁,确保在踢人和掉线的时候只保存一次
//cool.Loger.Info(context.TODO(), "准备保存", v.Player.Info.UserID)
v.Player.Save() //保存玩家数据
})
}
//}
//关闭连接
return
}
func (s *Server) OnTick() (delay time.Duration, action gnet.Action) {
cool.Loger.Infof(context.Background(), "[connected-count=%v]", atomic.LoadInt64(&s.connected))
if s.quit && atomic.LoadInt64(&s.connected) == 0 {
//执行正常退出逻辑
os.Exit(0)
}
return 30 * time.Second, gnet.None
}
func (s *Server) OnBoot(eng gnet.Engine) gnet.Action {
s.eng = eng
// cool.Loger.Infof(context.Background(), " server is listening on %s\n", s.addr)
return gnet.None
}
func (s *Server) OnOpen(conn gnet.Conn) (out []byte, action gnet.Action) {
if s.network != "tcp" {
return nil, gnet.Close
}
if conn.Context() == nil {
conn.SetContext(player.NewClientData(conn)) //注入data
}
atomic.AddInt64(&s.connected, 1)
return nil, gnet.None
}
func (s *Server) OnTraffic(c gnet.Conn) (action gnet.Action) {
defer func() {
if err := recover(); err != nil { // 恢复 panicerr 为 panic 错误值
// 1. 打印错误信息
cool.Loger.Error(context.TODO(), "panic 错误:", err)
}
}()
ws := c.Context().(*player.ClientData).Wsmsg
if ws.Tcp { //升级失败时候防止缓冲区溢出
return s.handleTcp(c)
}
tt, len1 := ws.ReadBufferBytes(c)
if tt == gnet.Close {
return gnet.Close
}
ok, action := ws.Upgrade(c)
if action != gnet.None { //连接断开
return action
}
if !ok { //升级失败,说明是tcp连接
ws.Tcp = true
return s.handleTcp(c)
}
// fmt.Println(ws.Buf.Bytes())
c.Discard(len1)
messages, err := ws.Decode(c)
if err != nil {
return gnet.Close
}
if messages == nil {
return
}
for _, msg := range messages {
t := c.Context().(*player.ClientData)
//client := conn.RemoteAddr().String()
s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
t.OnEvent(msg.Payload)
})
}
return gnet.None
}
func (s *Server) handleTcp(conn gnet.Conn) (action gnet.Action) {
conn.Context().(*player.ClientData).IsCrossDomain.Do(func() { //跨域检测
handle(conn)
})
data, err := s.codec.Decode(conn)
if err != nil {
if err == codec.ErrIncompletePacket {
if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
cool.Loger.Errorf(context.Background(), "failed to wake up the connection, %v", err)
return gnet.Close
}
}
return gnet.Close
}
s.workerPool.Submit(func() { //TODO 这里可能存在顺序执行问题,待修复
conn.Context().(*player.ClientData).OnEvent(data)
})
if conn.InboundBuffered() > 0 {
if err := conn.Wake(nil); err != nil { // wake up the connection manually to avoid missing the leftover data
cool.Loger.Errorf(context.Background(), "failed to wake up the connection, %v", err)
return gnet.Close
}
}
return action
}
// CROSS_DOMAIN 定义跨域策略文件内容
const CROSS_DOMAIN = "<?xml version=\"1.0\"?><!DOCTYPE cross-domain-policy><cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"*\" /></cross-domain-policy>\x00"
// TEXT 定义跨域请求的文本格式
const TEXT = "<policy-file-request/>\x00"
func handle(c gnet.Conn) {
// 读取数据并检查是否为跨域请求
data, err := c.Peek(len(TEXT))
if err != nil {
log.Printf("Error reading cross-domain request: %v", err)
return
}
if string(data) == TEXT { //判断是否是跨域请求
log.Printf("Received cross-domain request from %s", c.RemoteAddr())
// 处理跨域请求
c.Write([]byte(CROSS_DOMAIN))
c.Discard(len(TEXT))
return
}
//return
}