feat(fight): 增加战斗模式枚举并重构战斗逻辑判断 - 引入完整的 BattleMode 枚举定义,替代原有的 BattleStatus,明确区分各类战斗场景 - 在多个控制器中替换对旧 Status 字段的依赖,统一使用 Mode 判断战斗状态 - 修复部分函数调用前未检查 FightC 是否为空的问题,增加 ErrBattleEnded 错误返回 - 调整
56 lines
1.1 KiB
Go
56 lines
1.1 KiB
Go
package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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"strings"
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"github.com/gogf/gf/v2/util/gconv"
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)
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type DoneService struct {
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BaseService
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}
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func (s *DoneService) Exec(data model.EnumMilestone, id []uint32, fn func(*model.MilestoneEX) bool) {
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arss := strings.Join(gconv.Strings(id), "-")
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m := s.GModel(s.Model).Where("done_type", data).Where("args", arss)
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var tt *model.MilestoneEX
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m.Scan(&tt)
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if tt == nil {
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tt = &model.MilestoneEX{
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Milestone: model.Milestone{
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DoneType: data,
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Args: strings.Join(gconv.Strings(id), "-"),
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Count: 1,
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},
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}
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}
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tt.Args = id
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ook := fn(tt)
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if !ook { //不需要保存
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return
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}
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tt.PlayerID = uint64(s.userid)
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tt.Milestone.Args = strings.Join(gconv.Strings(id), "-")
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_, err := m.Save(tt)
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if err != nil {
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panic(err)
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}
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}
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func NewDoneService(id uint32) *DoneService {
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return &DoneService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewMilestone(), UniqueKey: map[string]string{
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"player_id": "角色名称不能重复",
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}},
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},
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}
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}
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