Files
bl/modules/blazing/service/talk.go
昔念 cf7736a3e7 feat(user-talk): 优化聊天功能中的物品奖励逻辑
重构 Talk 方法中物品奖励的获取方式,使用新的配置服务以支持多物品 ID 奖励机制。
移除了对 github.com/gogf/gf/v2/util/grand 包的依赖,改为通过服务获取实际物品数量。

同时更新了相关模型定义:
- 修改 MineralCollectionConfig 中 ItemID 为数组形式以支持多个物品配置
- 调整 ItemGift 模型字段
2025-12-22 19:04:16 +08:00

88 lines
1.9 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
config "blazing/modules/config/service"
)
type TalkService struct {
BaseService
}
func NewTalkService(id uint32) *TalkService {
return &TalkService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewTalk()},
},
}
}
//实现挖矿次数确认
func (s *TalkService) Cheak(mapid uint32, flag int) (int, bool) {
m1 := s.GModel(s.Model)
var talks *model.Talk
m1.Where("talk_id", flag).Scan(&talks)
if talks == nil {
talks = model.NewTalk()
talks.PlayerID = uint64(s.userid)
talks.TalkID = uint32(flag)
s.GModel(s.Model).Data(talks).FieldsEx("id").Insert()
return 0, true //如果表里没有记载数据,那么就可以直接挖矿
}
//因为这个是挖一次更新一次,而且是实时更新的,如果更新日期是今天,那么就可以确认不用再重置,否则就需要重置挖矿记录
if !IsToday(talks.UpdateTime) {
talks.Count = 0
m1.Save(talks)
return int(talks.Count), true
}
if uint32(mapid) != config.NewTalkConfigService().GetCache(flag).MapID {
return 0, false //没在地图
}
if talks.Count >= config.NewTalkConfigService().GetCache(flag).DailyCollectCount {
return 0, false
}
return int(talks.Count), true //int(config.MaxDailyCnt - talks.Count)
}
func (s *TalkService) Update(flag int) {
m1 := s.GModel(s.Model)
var talks model.Talk
m1.Where("talk_id", flag).Scan(&talks)
//talks.PlayerID = uint64(s.userid)
//talks.TalkID = uint32(flag)
talks.Count += 1
m1.Save(talks)
}
// // TalkCheck 获取玩家当前的Talk数据
// // todo 待实现xml解析判断是否溢出
// func (s *TalkService) Exec(t func(map[uint32]uint32) bool) {
// m1 := s.GModel(s.Model)
// var talks model.Talk
// m1.Scan(&talks)
// ok := t(talks)
// if ok {
// talks.PlayerID = uint64(s.userid)
// m1.Save(talks)
// }
// }