新增多个 BOSS 相关配置字段,包括任务关联、奖励机制与挑战限制等, 增强 BOSS 精灵的可配置性与业务表达能力。同时完善字段注释以对齐 XML 实际使用情况,并保留原有部分字段用于兼容历史配置。 fix(fight): 调整战斗胜利回调执行顺序以确保数据一致性 将战斗结束回调移至广播之前执行,保证在发送战斗结果前已完成所有状态 更新,尤其是针对胜利宠物的信息同步
56 lines
1.1 KiB
Go
56 lines
1.1 KiB
Go
package service
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import (
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"blazing/cool"
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"blazing/modules/blazing/model"
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"strings"
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"github.com/gogf/gf/v2/util/gconv"
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)
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type DoneService struct {
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BaseService
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}
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func (s *DoneService) Exec(data model.EnumMilestone, id []uint32, fn func(*model.MilestoneEX) bool) {
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arss := strings.Join(gconv.Strings(id), "-")
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m := s.GModel(s.Model).Where("done_type", data).Where("args", arss)
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var tt *model.MilestoneEX
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m.Scan(&tt)
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if tt == nil {
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tt = &model.MilestoneEX{
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Milestone: model.Milestone{
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DoneType: data,
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Args: strings.Join(gconv.Strings(id), "-"),
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//Count: 1,
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},
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}
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}
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tt.Args = id
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ook := fn(tt)
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if !ook { //不需要保存
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return
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}
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tt.PlayerID = uint64(s.userid)
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tt.Milestone.Args = strings.Join(gconv.Strings(id), "-")
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_, err := m.Save(tt)
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if err != nil {
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panic(err)
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}
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}
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func NewDoneService(id uint32) *DoneService {
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return &DoneService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewMilestone(), UniqueKey: map[string]string{
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"player_id": "角色名称不能重复",
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}},
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},
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}
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}
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