Files
bl/logic/controller/map.go
昔念 dc4835f14c
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```
feat(common/utils): 添加时间范围检查工具函数

添加了 IsCurrentTimeInRange 函数用于判断当前时间是否在指定的 HH:MM
时间区间内,支持当前日期的时间比较功能。

refactor(logic/controller): 重构 Boss 挑战逻辑并集成配置服务

- 集成 service 模块替代原有硬编码逻辑
- 重构 PlayerFightBoss 方法,使用新的配置数据结构
- 移除已废弃的 processMonID 函数和相关注释代码

refactor(logic/space): 优化地图 Boss 信息管理和天气系统

- 更新地图 Boss 数据
2026-02-25 19:05:50 +08:00

88 lines
2.4 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/modules/player/service"
"sync/atomic"
"time"
"blazing/logic/service/fight"
"blazing/logic/service/maphot"
"blazing/logic/service/space/info"
"blazing/logic/service/player"
"blazing/logic/service/space"
)
func (h Controller) EnterMap(data *space.InInfo, c *player.Player) (result *info.SimpleInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if c.Info.MapID != data.MapId {
atomic.StoreUint32(&c.Canmon, 2)
c.MapNPC.Reset(6 * time.Second)
} else {
atomic.StoreUint32(&c.Canmon, 1)
}
c.Info.MapID = data.MapId //登录地图
c.Info.Pos = data.Point
if cool.Config.ServerInfo.IsDebug != 0 {
println("进入地图", c.Info.UserID, c.Info.MapID)
}
// copier.CopyWithOption(result, c.Info, copier.Option{DeepCopy: true})
c.GetSpace().EnterMap(c)
if data.MapId > 10000 && data.MapId != c.Info.UserID {
c.Service.Done.UpdateRoom(1, 0)
service.NewDoneService(data.MapId).UpdateRoom(0, 1)
}
return nil, -1
}
func (h Controller) GetMapHot(data *maphot.InInfo, c *player.Player) (result *maphot.OutInfo, err errorcode.ErrorCode) {
result = &maphot.OutInfo{
HotInfos: space.GetMapHot(),
}
return
}
func (h Controller) LeaveMap(data *space.LeaveMapInboundInfo, c *player.Player) (result *info.LeaveMapOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
atomic.StoreUint32(&c.Canmon, 0)
c.GetSpace().LeaveMap(c) //玩家离开地图
// 如果有正在运行的刷怪协程,发送停止信号
//c.Info.MapID = 0 // 重置当前地图
return nil, -1
}
func (h Controller) GetMapPlayerList(data *space.ListMapPlayerInboundInfo, c *player.Player) (result *info.ListMapPlayerOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
result = &info.ListMapPlayerOutboundInfo{
Player: c.GetSpace().GetInfo(c),
}
c.SendPackCmd(2003, result)
if atomic.LoadUint32(&c.GetSpace().TimeBoss.Flag) == 1 {
c.SendPackCmd(2022, &c.GetSpace().TimeBoss)
}
if len(c.GetSpace().MapBossSInfo.INFO) > 0 {
c.SendPackCmd(2021, &c.GetSpace().MapBossSInfo)
}
return nil, -1
}
func (h Controller) AttackBoss(data *space.AttackBossInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
for _, v := range c.GetSpace().MapBossSInfo.INFO {
if atomic.LoadInt32(&v.Hp) > 0 {
atomic.AddInt32(&v.Hp, -1)
}
}
return
}