526 lines
11 KiB
Go
526 lines
11 KiB
Go
package player
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import (
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"blazing/common/data/share"
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"blazing/common/data/xmlres"
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"blazing/common/utils"
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"math/rand"
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"strings"
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"blazing/logic/service/common"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/space"
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"blazing/modules/blazing/model"
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blservice "blazing/modules/blazing/service"
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"context"
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"fmt"
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"sync"
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"time"
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"github.com/gobwas/ws"
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"github.com/gobwas/ws/wsutil"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/panjf2000/gnet/pkg/logging"
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)
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func ConutPlayer() int {
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count := 0
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Mainplayer.Range(func(uint32, *Player) bool {
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count++
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return true // 继续遍历
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})
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return count
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}
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type ClientData struct {
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IsCrossDomain bool //是否跨域过
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Player *Player //客户实体
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//UserID uint32
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Wsmsg *WsCodec
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}
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func NewClientData() *ClientData {
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cd := ClientData{
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IsCrossDomain: false,
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Player: nil,
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Wsmsg: &WsCodec{},
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}
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return &cd
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}
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var Mainplayer = &utils.SyncMap[uint32, *Player]{} //玩家数据
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func (c *Conn) SendPack(bytes []byte) error {
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if t, ok := c.MainConn.Context().(*ClientData); ok {
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if t.Wsmsg.Upgraded {
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// This is the echo server
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err := wsutil.WriteServerMessage(c.MainConn, ws.OpBinary, bytes)
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if err != nil {
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logging.Infof("conn[%v] [err=%v]", c.MainConn.RemoteAddr().String(), err.Error())
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return err
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}
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} else {
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_, err := c.MainConn.Write(bytes)
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if err != nil {
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glog.Debug(context.Background(), err)
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}
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}
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}
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return nil
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}
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type OgreInfo struct {
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Data [9]OgrePetInfo
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}
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type OgrePetInfo struct {
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Id uint32
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Shiny uint32
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Lv uint32 `struc:"skip"` //等级
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}
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type Player struct {
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MainConn *Conn
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baseplayer
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IsLogin bool //是否登录
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mu sync.Mutex
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loginChan chan struct{} // 登录完成通知通道
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StopChan chan struct{} //停止刷怪协程
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context.Context
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PVPinfo *info.PVPinfo //当前邀请的玩家ID
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Onlinetime uint32 //当前登录时间
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OgreInfo *OgreInfo
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Service *blservice.UserService
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HavePVPinfo []*Player
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monsters [3]int
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Canmon bool //可以刷怪
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}
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// PlayerOption 定义配置 Player 的函数类型
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type PlayerOption func(*Player)
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func WithConn(c *Conn) PlayerOption {
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return func(p *Player) {
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p.MainConn = c
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}
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}
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func (p *Player) GetAction() {
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return
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}
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// 刷怪具体实现
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func (p *Player) SpawnMonsters() {
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// 获取当前地图的怪物配置
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// 创建数据包
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tt := NewTomeeHeader(2004, p.Info.UserID)
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p.monsters, _, _ = replaceOneNumber(p.monsters)
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p.genMonster(p.Info.MapID) //生成野怪
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p.SendPack(tt.Pack(p.OgreInfo))
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}
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// 2. 从 string 类型 slice 随机选一个元素
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func RandomStringFromSlice(s []string) string {
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r := rand.New(rand.NewSource(time.Now().UnixNano()))
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randomIdx := r.Intn(len(s))
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return s[randomIdx]
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}
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// 应该根据怪物信息决定后端生成
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func (p *Player) genMonster(mapid uint32) {
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// 设置怪物信息
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t1 := OgreInfo{}
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mapss, ok := xmlres.MonsterMap[gconv.Int(mapid)]
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if ok && mapss.Monsters != nil {
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for i, m := range mapss.Monsters.Monsters { //这里是9个
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id := strings.Split(m.ID, " ")
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lv := strings.Split(m.Lv, " ")
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ttt := OgrePetInfo{
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Id: gconv.Uint32(RandomStringFromSlice(id)),
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}
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if ttt.Id != 0 {
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ttt.Shiny = 0 //待确认是否刷新异色
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ttt.Lv = gconv.Uint32(RandomStringFromSlice(lv))
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}
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t1.Data[i] = ttt
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}
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}
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t2 := OgreInfo{}
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for i := 0; i < 3; i++ {
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t2.Data[p.monsters[i]] = t1.Data[p.monsters[i]]
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}
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p.OgreInfo = &t2
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}
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// 生成0-9之间三个不重复的随机数 进地图5s
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func generateThreeUniqueNumbers() [3]int {
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rand.Seed(time.Now().UnixNano())
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selected := make(map[int]bool)
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var result [3]int
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index := 0
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for index < 3 {
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num := rand.Intn(9)
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if !selected[num] {
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selected[num] = true
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result[index] = num
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index++
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}
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}
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return result
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}
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// 从三个数字中移除一个,并从剩余6个数字中选一个补充 10s
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func replaceOneNumber(original [3]int) ([3]int, int, int) {
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// 随机选择要移除的索引(0-2)
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removeIndex := rand.Intn(3)
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removedNum := original[removeIndex]
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// 找出所有不在原始数组中的数字(候选数字)
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candidates := []int{}
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originalMap := make(map[int]bool)
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for _, num := range original {
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originalMap[num] = true
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}
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for i := 0; i < 8; i++ {
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if !originalMap[i] {
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candidates = append(candidates, i)
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}
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}
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// 从候选数字中随机选择一个
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newNum := candidates[rand.Intn(len(candidates))]
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// 创建新数组并替换数字
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newNumbers := original
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newNumbers[removeIndex] = newNum
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return newNumbers, removedNum, newNum
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}
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// 添加物品
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func (p *Player) ItemAdd(t []model.SingleItemInfo) {
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var ttt []model.SingleItemInfo
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for _, v := range t {
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switch v.ItemId {
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case 1: //塞尔豆
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p.Info.Coins = p.Info.Coins + v.ItemCnt
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case 3: //累计经验
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p.Info.ExpPool = p.Info.ExpPool + int64(v.ItemCnt)
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default:
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ttt = append(ttt, v)
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}
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}
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p.Service.ItemAdd(ttt)
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return
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}
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func (p *Player) SendPack(b []byte) error {
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// fmt.Println("发送数据包", len(b))
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err := p.MainConn.SendPack(b)
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return err
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}
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func (p *Player) SendAttackValue(b info.AttackValueS) {
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t1 := NewTomeeHeader(2505, p.Info.UserID)
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p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样
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}
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func (p *Player) SendChangePet(b info.ChangePetInfo) {
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t1 := NewTomeeHeader(2407, p.Info.UserID)
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p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样
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}
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func (p *Player) Cheak(b error) {
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if b != nil {
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g.Log().Error(context.Background(), "出现错误", p.Info.UserID, b.Error())
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}
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}
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func (p *Player) SendReadyToFightInfo(b info.FightStartOutboundInfo) {
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t1 := NewTomeeHeader(2504, p.Info.UserID)
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p.SendPack(t1.Pack(&b))
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}
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func (p *Player) SendNoteReadyToFightInfo(b info.NoteReadyToFightInfo) {
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t1 := NewTomeeHeader(2503, p.Info.UserID)
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p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样
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}
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func (p *Player) SendFightEndInfo(b info.FightOverInfo) {
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t1 := NewTomeeHeader(2506, p.Info.UserID)
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p.SendPack(t1.Pack(&b))
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p.FightC = nil
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}
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func (p *Player) CatchPetInfo(b info.CatchMonsterOutboundInfo) {
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t1 := NewTomeeHeader(2409, p.Info.UserID)
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p.SendPack(t1.Pack(&b))
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}
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func LeaveMap(c common.PlayerI) {
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t := NewTomeeHeader(2002, c.GetInfo().UserID)
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space.GetSpace(c.GetInfo().MapID).Range(func(playerID uint32, player common.PlayerI) bool {
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if playerID != c.GetInfo().UserID {
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player.SendPack(t.Pack(&space.LeaveMapOutboundInfo{UserID: c.GetInfo().UserID}))
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}
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return true
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})
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space.GetSpace(c.GetInfo().MapID).Delete(c.GetInfo().UserID)
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}
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// Save 保存玩家数据
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func (p *Player) Save() {
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if p.Info == nil {
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return
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}
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LeaveMap(p)
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close(p.StopChan) //停止刷怪
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p.IsLogin = false
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Mainplayer.Delete(p.Info.UserID)
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share.ShareManager.DeleteUserOnline(p.Info.UserID) //设置用户登录服务器
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if p.FightC != nil {
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p.FightC.Escape(p) //玩家逃跑
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}
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p.Info.TimeToday = p.Info.TimeToday + uint32(time.Now().Unix()) - uint32(p.Onlinetime) //保存电池时间
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p.Onlinetime = uint32(time.Now().Unix())
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p.Service.Save(p.Info)
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}
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// 是否可以获得经验
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func (p *Player) CanGetExp() bool {
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ttt := p.Info.TimeLimit - p.Info.TimeToday
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return (uint32(time.Now().Unix()) - uint32(p.Onlinetime)) <= ttt
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}
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// IsLoggedIn 检查是否已登录
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func (lw *Player) IsLoggedIn() bool {
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lw.mu.Lock()
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defer lw.mu.Unlock()
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return lw.IsLogin
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}
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// WaitForLogin 等待登录完成,无超时
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func (lw *Player) WaitForLogin() error {
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if lw.IsLoggedIn() {
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return nil
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}
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// 阻塞等待登录完成
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<-lw.loginChan
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return nil
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}
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// WaitForLoginWithTimeout 带超时的登录等待
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func (lw *Player) WaitForLoginWithTimeout(timeout time.Duration) error {
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if lw.IsLoggedIn() {
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return nil
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}
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// 使用定时器实现超时
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timer := time.NewTimer(timeout)
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defer timer.Stop()
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select {
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case <-lw.loginChan:
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return nil
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case <-timer.C:
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return fmt.Errorf("登录等待超时: %v", timeout)
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}
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}
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// WaitForLoginWithCtx 带上下文的登录等待
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func (lw *Player) WaitForLoginWithCtx(ctx context.Context) error {
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if lw.IsLoggedIn() {
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return nil
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}
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select {
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case <-lw.loginChan:
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return nil
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case <-ctx.Done():
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return ctx.Err() // 上下文取消或超时
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}
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}
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// CompleteLogin 标记登录完成并通知等待者
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func (lw *Player) CompleteLogin() {
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lw.mu.Lock()
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defer lw.mu.Unlock()
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if lw.Info.MapID > 10000 { //如果位于基地,就重置到传送仓
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lw.Info.MapID = 1
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}
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if lw.IsNewPlayer() { //重置新手地图
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lw.Info.MapID = 515
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}
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if !lw.IsLogin {
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lw.IsLogin = true
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close(lw.loginChan) // 关闭通道以通知所有等待者
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}
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}
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// 定义检查函数:判断84-87索引中是否有任意一个元素不等于3
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func (lw *Player) IsNewPlayer() bool {
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// 遍历84到87的索引
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for i := 84; i <= 87; i++ {
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if lw.Info.TaskList[i] != 3 {
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return true // 只要有一个不等于3,就返回true
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}
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}
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return false // 全部等于3则返回false
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}
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// 邀请玩家加入战斗 邀请者,被邀请者,邀请模式
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func (lw *Player) InvitePlayerToBattle(pinfo *info.PVPinfo) {
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lw.PVPinfo = pinfo
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Mainplayer.Range(func(key uint32, value *Player) bool {
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if key == uint32(lw.PVPinfo.PlayerID) {
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value.HavePVPinfo = append([]*Player{value}, value.HavePVPinfo...)
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t1 := NewTomeeHeader(2501, value.Info.UserID)
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t := info.NoteInviteToFightOutboundInfo{
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UserID: lw.Info.UserID,
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Nick: lw.Info.Nick,
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Mode: pinfo.Mode,
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}
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value.SendPack(t1.Pack(&t))
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return false
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}
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return true
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})
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}
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// 取消对战邀请
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func (lw *Player) CancelBattle() {
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if lw.PVPinfo == nil {
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return
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}
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Mainplayer.Range(func(key uint32, value *Player) bool {
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if key == uint32(lw.PVPinfo.PlayerID) {
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for idx, v := range value.HavePVPinfo {
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if v != nil && v.GetInfo().UserID == lw.PVPinfo.PlayerID {
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value.HavePVPinfo = append(value.HavePVPinfo[:idx], value.HavePVPinfo[idx+1:]...)
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}
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}
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return false
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}
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return true
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})
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lw.PVPinfo = nil
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}
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func (lw *Player) CanBattle() bool {
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for _, v := range lw.Info.PetList {
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if v.Hp > 0 {
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return true
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}
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}
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return false
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}
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// 同意对战
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func (lw *Player) AgreeBattle(userid, flag, mode uint32) (bool, common.PlayerI) {
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defer func(p *Player) {
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p.HavePVPinfo = make([]*Player, 0)
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}(lw) //删除对方的邀请信息
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for _, v := range lw.HavePVPinfo {
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if v == nil || v.Info.UserID != userid || v.PVPinfo == nil {
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continue
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}
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t1 := NewTomeeHeader(2502, v.Info.UserID)
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ret := &info.S2C_NOTE_HANDLE_FIGHT_INVITE{
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UserID: lw.Info.UserID,
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Nick: lw.Info.Nick,
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}
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if flag == 0 { //拒绝对战
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v.SendPack(t1.Pack(ret))
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return false, nil
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}
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if !lw.IsLogin { //玩家未登录
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ret.Result = 4
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v.SendPack(t1.Pack(ret))
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return false, nil
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}
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if v.PVPinfo.PlayerID == userid && uint32(v.PVPinfo.Mode) == mode { //成功找到,同意对战
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if lw.CanBattle() {
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ret.Result = 1
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v.SendPack(t1.Pack(ret))
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return true, v
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} else {
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ret.Result = 3
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v.SendPack(t1.Pack(ret))
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return false, nil
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}
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}
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return false, nil
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} //如果对方掉线
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return false, nil
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}
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