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bl/logic/controller/login.go

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package controller
import (
"blazing/common/data/share"
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/login"
"blazing/logic/service/maps"
"blazing/logic/service/player"
"blazing/logic/service/space"
"blazing/modules/blazing/model"
blservice "blazing/modules/blazing/service"
"context"
"time"
"github.com/gogf/gf/v2/os/glog"
)
func IsToday(t time.Time) bool {
// 获取当前时间
now := time.Now()
// 比较年、月、日是否相同
return t.Year() == now.Year() &&
t.Month() == now.Month() &&
t.Day() == now.Day()
}
// 处理命令: 1001
func (h *Controller) Login(data *login.InInfo, c *player.Conn) (result *login.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
if tt := data.CheakSession(); tt { //说明sid正确
h.RPCClient.Kick(data.Head.UserID) //先踢人
t := player.GetPlayer(c, data.Head.UserID)
t.Service = blservice.NewUserService(data.Head.UserID)
t.Info = t.Service.Person()
t.Info.UserID = data.Head.UserID
t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
if !IsToday(t.Info.LastResetTime) { //判断是否是今天
t.Info.LastResetTime = time.Now()
//每天login时候检查重置时间然后把电池任务挖矿重置
t.Info.TimeToday = 0 //重置电池
go func() {
for i := 400; i < 500; i++ { //每日任务区段
t.Info.TaskList[i] = 0 //重置每日任务
_, ok := t.Service.TaskInfo((uint32(i)))
if ok {
t.Service.TaskSet((uint32(i)), model.TaskInfo{
Info: []uint32{},
})
}
}
}()
}
t.CompleteLogin() //通知客户端登录成功
glog.Debug(context.Background(), "登录成功,初始地图 人数:", space.GetSpace(t.Info.MapID).Len())
result = login.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
tt := maps.NewOutInfo()
//copier.Copy(t.Info, tt)
t1 := player.NewTomeeHeader(2001, t.Info.UserID)
defer space.GetSpace(t.Info.MapID).Set(t.Info.UserID, t).Range(func(playerID uint32, player common.PlayerI) bool {
player.SendPack(t1.Pack(&tt))
return true
})
return result, 0
} else {
err = errorcode.ErrorCodes.ErrLoginServerError
}
return
}