Files
bl/logic/service/fight/effect/effect_1.go

25 lines
493 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 给予对象损伤一半,会回复自己的体力
*/
type Effect1 struct {
node.EffectNode
}
func init() {
input.InitEffect(input.EffectType.Skill, 1, &Effect1{})
}
func (e *Effect1) OnHit(opp *input.Input, skill *info.SkillEntity) {
t := e.Input.GetEffect(input.EffectType.Damage, 0).Stack()
e.Input.CurrentPet.Info.Hp += uint32(t / 2)
}